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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Hammer missile
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Actor type
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Explosive
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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HammerMissile
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Classes: Actor → HammerMissile
The flaming hammer projectile fired by the fighter's Hammer of Retribution weapon.
ACTOR HammerMissile
{
Speed 25
Radius 14
Height 20
Damage 10
DamageType "Fire"
Projectile
DeathSound "FighterHammerExplode"
Obituary "$OB_MPFWEAPHAMMERR"
States
{
Spawn:
FHFX A 2 Bright
FHFX B 2 Bright A_PlaySound("FighterHammerContinuous")
FHFX CDEFGH 2 Bright
Loop
Death:
FHFX I 3 Bright A_SetTranslucent(1, 1)
FHFX J 3 Bright
FHFX K 3 Bright A_Explode(128, 128, 0)
FHFX LM 3 Bright
FHFX N 3
FHFX OPQR 3 Bright
Stop
}
}