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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Green skull
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Actor type
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Interactive object
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Game
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(Skulltag)
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DoomEd Number
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None
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Class Name
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GreenSkullST
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Warning: This class is a Skulltag-specific actor that is not included in ZDoom!
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Classes: Actor → Inventory → TeamItem → Skull → BlueSkullST → GreenSkullST
The green team's Skull in Skulltag's namesake game mode.
ACTOR GreenSkullST : BlueSkullST
{
Translation "192:207=112:123", "240:247=124:127"
Inventory.PickupMessage "$PICKUP_GREENSKULL_ST"
Inventory.Icon "GSKLBIG"
}