Classes:Cell

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Cell
Actor type Ammo Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 2047 Class Name Cell
Spawn ID 75 Identifier T_CELL


Classes: InventoryAmmoCell
 →CellPack

Cell is an ammo type for Doom, used most commonly for energy weapons such as the BFG9000 and the plasma rifle.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class Cell : Ammo
{
	Default
	{
		Inventory.PickupMessage "$GOTCELL";
		Inventory.Amount 20;
		Inventory.MaxAmount 300;
		Ammo.BackpackAmount 20;
		Ammo.BackpackMaxAmount 600;
		Inventory.Icon "CELLA0";
		Tag "$AMMO_CELLS";
	}
	States
	{
	Spawn:
		CELL A -1;
		Stop;
	}
}

DECORATE definition

Nuvolabomb.png Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR Cell : Ammo
{
  Inventory.PickupMessage "$GOTCELL" // "Picked up an energy cell."
  Inventory.Amount 20
  Inventory.MaxAmount 300
  Ammo.BackpackAmount 20
  Ammo.BackpackMaxAmount 600
  Inventory.Icon "CELLA0"
  States
  {
  Spawn:
    CELL A -1
    Stop
  }
}