|
|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Classes: Inventory→Ammo→Cell
→CellPack
Cell is an ammo type for Doom, used most commonly for energy weapons such as the BFG9000 and the plasma rifle.
|
|
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
|
class Cell : Ammo
{
Default
{
Inventory.PickupMessage "$GOTCELL";
Inventory.Amount 20;
Inventory.MaxAmount 300;
Ammo.BackpackAmount 20;
Ammo.BackpackMaxAmount 600;
Inventory.Icon "CELLA0";
Tag "$AMMO_CELLS";
}
States
{
Spawn:
CELL A -1;
Stop;
}
}
|
Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
|
ACTOR Cell : Ammo
{
Inventory.PickupMessage "$GOTCELL" // "Picked up an energy cell."
Inventory.Amount 20
Inventory.MaxAmount 300
Ammo.BackpackAmount 20
Ammo.BackpackMaxAmount 600
Inventory.Icon "CELLA0"
States
{
Spawn:
CELL A -1
Stop
}
}