Classes:Cell
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
Cell | |||
---|---|---|---|
Actor type | Ammo | Game | ![]() |
DoomEd Number | 2047 | Class Name | Cell |
Spawn ID | 75 | Identifier | T_CELL |
Classes: Inventory→Ammo→Cell
→CellPack
Cell is an ammo type for Doom, used most commonly for energy weapons such as the BFG9000 and the plasma rifle.
ZScript definition
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class Cell : Ammo
{
Default
{
Inventory.PickupMessage "$GOTCELL";
Inventory.Amount 20;
Inventory.MaxAmount 300;
Ammo.BackpackAmount 20;
Ammo.BackpackMaxAmount 600;
Inventory.Icon "CELLA0";
Tag "$AMMO_CELLS";
}
States
{
Spawn:
CELL A -1;
Stop;
}
}
DECORATE definition
![]() |
Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above. |
ACTOR Cell : Ammo { Inventory.PickupMessage "$GOTCELL" // "Picked up an energy cell." Inventory.Amount 20 Inventory.MaxAmount 300 Ammo.BackpackAmount 20 Ammo.BackpackMaxAmount 600 Inventory.Icon "CELLA0" States { Spawn: CELL A -1 Stop } }