Classes:CellPack

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Cell pack
Actor type Ammo Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 17 Class Name CellPack
Spawn ID 142 Identifier T_BATTERY


Classes: InventoryAmmoCellCellPack

A cell pack gives an amount of energy ammo five times as large as a cell does.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class CellPack : Cell
{
	Default
	{
		Inventory.PickupMessage "$GOTCELLBOX";
		Inventory.Amount 100;
	}
	States
	{
	Spawn:
		CELP A -1;
		Stop;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR CellPack : Cell
{
  Inventory.PickupMessage "$GOTCELLBOX" // "Picked up an energy cell pack."
  Inventory.Amount 100
  States
  {
  Spawn:
    CELP A -1
    Stop
  }
}