|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Cell pack
|
Actor type
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Ammo
|
Game
|
(Doom)
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DoomEd Number
|
17
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Class Name
|
CellPack
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Spawn ID
|
142
|
Identifier
|
T_BATTERY
|
Classes: Inventory→Ammo→Cell→CellPack
A cell pack gives an amount of energy ammo five times as large as a cell does.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class CellPack : Cell
{
Default
{
Inventory.PickupMessage "$GOTCELLBOX";
Inventory.Amount 100;
}
States
{
Spawn:
CELP A -1;
Stop;
}
}
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Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
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ACTOR CellPack : Cell
{
Inventory.PickupMessage "$GOTCELLBOX" // "Picked up an energy cell pack."
Inventory.Amount 100
States
{
Spawn:
CELP A -1
Stop
}
}