|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Cacolantern projectile
|
Actor type
|
Explosive
|
Game
|
(Skulltag)
|
DoomEd Number
|
None
|
Class Name
|
CacolanternBall
|
Spawn ID
|
219
|
Identifier
|
T_CACOLANTERNSHOT
|
|
Warning: This class is a Skulltag-specific actor that is not included in ZDoom!
|
Classes: CacolanternBall
The fireball belched forth by a Cacolantern.
ACTOR CacolanternBall
{
SpawnID 219
Radius 6
Height 8
Speed 20
Damage 5
Projectile
+RANDOMIZE
RenderStyle Add
SeeSound "caco/attack"
DeathSound "caco/shotx"
States
{
Spawn:
BAL8 AB 4 Bright
Loop
Death:
BAL8 CDE 6 Bright
Stop
}
}