Classes:Cacolantern

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Cacolantern
Actor type Monster Game MiniSkulltagLogoIcon.png (Skulltag)
DoomEd Number 5006 Class Name Cacolantern
Spawn ID 159 Identifier T_CACOLANTERN
Center Warning: This class is a Skulltag-specific actor that is not included in ZDoom!


Classes: CacodemonCacolantern
 →Abaddon

An orange Cacodemon, stronger than its red cousin. Their pumpkin color is the source of their nickname.

DECORATE definition

ACTOR Cacolantern : Cacodemon 5006
{
  SpawnID 159
  Health 800
  Obituary "$OB_CACOLANTERN" // "%o was smitten by a cacolantern."
  HitObituary "$OB_CACOLANTERN_MELEE" // "%o got too close to a cacolantern."
  States
  {
  Spawn:
    HED2 A 10 A_Look
    Loop
  See:
    HED2 A 3 A_Chase
    Loop
  Pain:
    HED2 E 3
    HED2 E 3 A_Pain
    HED2 F 6
    Goto See
  Missile:
    HED2 BC 5 A_FaceTarget
    HED2 D 5 Bright A_BasicAttack (8, "None", "CacolanternBall", 32)
    Goto See
  Death:
    HED2 G 8 A_NoBlocking
    HED2 H 8 A_Scream
    HED2 IJK 8
    HED2 L -1 A_SetFloorClip
    Stop
  Raise:
    HED2 L 8 A_UnsetFloorClip
    HED2 KJIHG 8
    Goto See
  }
}