Classes:BlueArmorForMegasphere

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Megasphere armor
Actor type Armor Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name BlueArmorForMegasphere


Classes: InventoryArmorBasicArmorPickupBlueArmorBlueArmorForMegasphere

This class exists only to prevent DeHackEd patches from modifying a megasphere's armor values along with the BlueArmor. It is not used directly but is given by a Megasphere along with the MegasphereHealth class.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
// DeHackEd can only modify the blue armor's type, not the megasphere's.
class BlueArmorForMegasphere : BlueArmor
{
	Default
	{
		Armor.SavePercent 50;
		Armor.SaveAmount 200;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR BlueArmorForMegasphere : BlueArmor
{
  Armor.SavePercent 50
  Armor.SaveAmount 200
}