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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Megasphere armor
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Actor type
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Armor
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Game
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(ZDoom)
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DoomEd Number
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None
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Class Name
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BlueArmorForMegasphere
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Classes: Inventory→Armor→BasicArmorPickup→BlueArmor→BlueArmorForMegasphere
This class exists only to prevent DeHackEd patches from modifying a megasphere's armor values along with the BlueArmor. It is not used directly but is given by a Megasphere along with the MegasphereHealth class.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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// DeHackEd can only modify the blue armor's type, not the megasphere's.
class BlueArmorForMegasphere : BlueArmor
{
Default
{
Armor.SavePercent 50;
Armor.SaveAmount 200;
}
}
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Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
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ACTOR BlueArmorForMegasphere : BlueArmor
{
Armor.SavePercent 50
Armor.SaveAmount 200
}