Classes:Megasphere

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  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Megasphere
Actor type Powerup Game MiniDoom2LogoIcon.png
DoomEd Number 83 Class Name Megasphere
Spawn ID 132 Identifier T_MEGASPHERE


Classes: InventoryCustomInventoryMegasphere

A powerup found in Doom 2. While the Soulsphere gives 100 health points up to a maximum of 200, the megasphere boosts the player's health to 200% instantly, no matter how low it was. In addition, it also provides the player with 200% armor and sets their armor absorption rate to 50% as if they had picked up a blue armor vest item.

DECORATE definition

ACTOR Megasphere : CustomInventory
{
  +COUNTITEM
  +INVENTORY.ALWAYSPICKUP
  Inventory.PickupMessage "$GOTMSPHERE" // "MegaSphere!"
  Inventory.PickupSound "misc/p_pkup"
  States
  {
  Spawn:
    MEGA ABCD 6 Bright
    Loop
  Pickup:
    TNT1 A 0 A_GiveInventory("BlueArmorForMegasphere", 1)
    TNT1 A 0 A_GiveInventory("MegasphereHealth", 1)
    Stop
  }
}