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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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BFG 10000 puff
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Actor type
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Explosive
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Game
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(Skulltag)
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DoomEd Number
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None
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Class Name
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BFG10kShot
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Spawn ID
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217
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Identifier
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T_BFG10KSHOT
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Warning: This class is a Skulltag-specific actor that is not included in ZDoom!
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Classes: BFG10kShot
Hitscan blast from the BFG10K, with a high amount of splash damage.
ACTOR BFG10kShot
{
SpawnID 217
Radius 11
Height 8
Speed 20
Damage 160
DamageType BFG10k
+NOBLOCKMAP
+NOGRAVITY
+ACTIVATEIMPACT
+ACTIVATEPCROSS
+NOTELEPORT
+PUFFONACTORS
+PUFFGETSOWNER
+FORCERADIUSDMG
Renderstyle Add
Alpha 0.75
SeeSound "weapons/bfg10kx"
AttackSound "weapons/bfg10kx"
Obituary "$OB_BFG10K" // "%o was blasted by %k's BFG10K."
States
{
Spawn:
BFE1 A 0 Bright
BFE1 A 3 Bright A_Detonate
BFE1 BCDEF 3 Bright
Stop
}
}