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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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BFG 10000 puff
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Actor type
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Explosive
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Game
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(Skulltag)
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DoomEd Number
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None
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Class Name
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BFG10kShot
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Spawn ID
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217
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Identifier
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T_BFG10KSHOT
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Warning: This class is a Skulltag-specific actor that is not included in ZDoom!
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Classes: BFG10kShot
Hitscan blast from the BFG10K, with a high amount of splash damage.
ACTOR BFG10kShot
{
SpawnID 217
Radius 11
Height 8
Speed 20
Damage 160
DamageType BFG10k
+NOBLOCKMAP
+NOGRAVITY
+ACTIVATEIMPACT
+ACTIVATEPCROSS
+NOTELEPORT
+PUFFONACTORS
+PUFFGETSOWNER
+FORCERADIUSDMG
Renderstyle Add
Alpha 0.75
SeeSound "weapons/bfg10kx"
AttackSound "weapons/bfg10kx"
Obituary "$OB_BFG10K" // "%o was blasted by %k's BFG10K."
States
{
Spawn:
BFE1 A 0 Bright
BFE1 A 3 Bright A_Detonate
BFE1 BCDEF 3 Bright
Stop
}
}