Classes:ArtiPoisonBag1

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Poison cloud fléchette
Actor type Artifact Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number None Class Name ArtiPoisonBag1


Classes: InventoryArtiPoisonBagArtiPoisonBag1

The fléchette as used by Hexen's Cleric. When used, it is dropped on the spot, quickly bursting into a cloud of poison gas.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class ArtiPoisonBag1 : ArtiPoisonBag
{
	Default
	{
		Inventory.Icon "ARTIPSB1";
		Tag "$TAG_ARTIPOISONBAG1";
	}
	
	override bool Use (bool pickup)
	{
		Actor mo = Spawn("PoisonBag", Owner.Vec3Offset(
			16 * cos(Owner.angle),
			24 * sin(Owner.angle),
			-Owner.Floorclip + 8), ALLOW_REPLACE);
		if (mo)
		{
			mo.target = Owner;
			return true;
		}
		return false;
	}
	
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR ArtiPoisonBag1 : ArtiPoisonBag native
{
  Inventory.Icon "ARTIPSB1"
  Tag "$TAG_ARTIPOISONBAG1"
}