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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Poison cloud fléchette
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Actor type
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Artifact
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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ArtiPoisonBag1
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Classes: Inventory→ArtiPoisonBag→ArtiPoisonBag1
The fléchette as used by Hexen's Cleric. When used, it is dropped on the spot, quickly bursting into a cloud of poison gas.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class ArtiPoisonBag1 : ArtiPoisonBag
{
Default
{
Inventory.Icon "ARTIPSB1";
Tag "$TAG_ARTIPOISONBAG1";
}
override bool Use (bool pickup)
{
Actor mo = Spawn("PoisonBag", Owner.Vec3Offset(
16 * cos(Owner.angle),
24 * sin(Owner.angle),
-Owner.Floorclip + 8), ALLOW_REPLACE);
if (mo)
{
mo.target = Owner;
return true;
}
return false;
}
}
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Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
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ACTOR ArtiPoisonBag1 : ArtiPoisonBag native
{
Inventory.Icon "ARTIPSB1"
Tag "$TAG_ARTIPOISONBAG1"
}