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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Abaddon projectile
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Actor type
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Explosive
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Game
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(Skulltag)
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DoomEd Number
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None
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Class Name
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AbaddonBall
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Spawn ID
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221
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Identifier
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T_ABADDONSHOT
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Warning: This class is a Skulltag-specific actor that is not included in ZDoom!
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Classes: AbaddonBall
The fireball belched forth by an Abaddon.
ACTOR AbaddonBall
{
SpawnID 221
Radius 6
Height 8
Speed 20
Damage 10
Projectile
+RANDOMIZE
RenderStyle Add
SeeSound "caco/attack"
DeathSound "caco/shotx"
States
{
Spawn:
BAL3 AB 4 Bright
Loop
Death:
BAL3 CDE 6 Bright
Stop
}
}