Classes:AbaddonBall

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Abaddon projectile
Actor type Explosive Game MiniSkulltagLogoIcon.png
DoomEd Number None Class Name AbaddonBall
Spawn ID 221 Identifier T_ABADDONSHOT
Center Warning: This class is a Skulltag-specific actor that is not included in ZDoom!


Classes: AbaddonBall

The fireball belched forth by an Abaddon.

DECORATE definition

ACTOR AbaddonBall
{
  SpawnID 221
  Radius 6
  Height 8
  Speed 20
  Damage 10
  Projectile
  +RANDOMIZE
  RenderStyle Add
  SeeSound "caco/attack"
  DeathSound "caco/shotx"
  States
  {
  Spawn:
    BAL3 AB 4 Bright
    Loop
  Death:
    BAL3 CDE 6 Bright
    Stop
  }
}