Classes:AbaddonBall

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Abaddon projectile
Actor type Explosive Game MiniSkulltagLogoIcon.png (Skulltag)
DoomEd Number None Class Name AbaddonBall
Spawn ID 221 Identifier T_ABADDONSHOT
Center Warning: This class is a Skulltag-specific actor that is not included in ZDoom!


Classes: AbaddonBall

The fireball belched forth by an Abaddon.

DECORATE definition

ACTOR AbaddonBall
{
  SpawnID 221
  Radius 6
  Height 8
  Speed 20
  Damage 10
  Projectile
  +RANDOMIZE
  RenderStyle Add
  SeeSound "caco/attack"
  DeathSound "caco/shotx"
  States
  {
  Spawn:
    BAL3 AB 4 Bright
    Loop
  Death:
    BAL3 CDE 6 Bright
    Stop
  }
}