Classes:Abaddon

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Abaddon
Actor type Monster Game MiniSkulltagLogoIcon.png
DoomEd Number 5015 Class Name Abaddon
Spawn ID 220 Identifier T_ABADDON
Center Warning: This class is a Skulltag-specific actor that is not included in ZDoom!


Classes: CacodemonCacolanternAbaddon

A dark Cacodemon, even stronger than the Cacolantern.

DECORATE definition

ACTOR Abaddon : Cacolantern 5015
{
  SpawnID 220
  Health 1200
  Speed 12
  PainChance 40
  Obituary "$OB_ABADDON" // "%o was smitten by an abaddon."
  HitObituary "$OB_ABADDON_MELEE" // "%o became food for an abaddon."
  States
  {
  Spawn:
    HED3 A 10 A_Look
    Loop
  See:
    HED3 A 3 A_Chase
    Loop
  Pain:
    HED3 E 3
    HED3 E 3 A_Pain
    HED3 F 6
    Goto See
  Missile:
    HED3 BC 5 A_FaceTarget
    HED3 D 5 Bright A_BasicAttack (8, "None", "AbaddonBall", 32)
    HED3 BC 5 A_FaceTarget
    HED3 D 5 Bright A_BasicAttack (8, "None", "AbaddonBall", 32)
    Goto See
  Death:
    HED3 G 8 A_NoBlocking
    HED3 H 8 A_Scream
    HED3 IJK 8
    HED3 L -1 A_SetFloorClip
    Stop
  Raise:
    HED3 L 8 A_UnSetFloorClip
    HED3 KJIHG 8
    Goto See
  }
}