A_FAxeCheckUpG
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A_FAxeCheckUpG
(no parameters)
Calls A_Raise and checks if the current weapon has enough ammo. If it doesn't, jumps to its Select state.
It's a shortcut for doing the following, in Timon's Axe SelectGlow state:
FAXE L 0 A_JumpIfNoAmmo ("Select") FAXE L 1 A_Raise FAXE L 0 A_JumpIfNoAmmo ("Select") FAXE L 1 A_Raise FAXE L 0 A_JumpIfNoAmmo ("Select") FAXE L 1 A_Raise FAXE M 0 A_JumpIfNoAmmo ("Select") FAXE M 1 A_Raise FAXE M 0 A_JumpIfNoAmmo ("Select") FAXE M 1 A_Raise FAXE M 0 A_JumpIfNoAmmo ("Select") FAXE M 1 A_Raise loop
This codepointer is restricted to FWeapAxe and derived classes.