Classes:RatBuddy: Difference between revisions

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{{Actor|
[[Classes]]: <u>RatBuddy</u>
| type = Monster

| name = Rat

| class = RatBuddy
Here is the [[DECORATE]] code for the Rat Buddy in [[Strife]].
| game = Strife

| doomednum = 85

| convid = 202, 196, 200
}}[[Classes]]: <u>RatBuddy</u><br>
A harmless and invulnerable (because not shootable) rat that follows the player around. Mildly annoying.
==== [[DECORATE]] definition ====
==== [[DECORATE]] definition ====
ACTOR RatBuddy 85
ACTOR <u>RatBuddy</u> 85
{
{
Game Strife
Game Strife
ConversationID 202, 196, 200
ConversationID 202, 196, 200
Health 5
Health 5
Speed 13
Speed 13
Radius 10
Radius 10
Height 16
Height 16
+NOBLOOD +FLOORCLIP +CANPASS
+NOBLOOD
+FLOORCLIP
+ISMONSTER +INCOMBAT
+CANPASS
MinMissileChance 150
+ISMONSTER
MaxStepHeight 16
+INCOMBAT
MaxDropoffHeight 32
MinMissileChance 150
Tag "rat_buddy"
MaxStepHeight 16
SeeSound "rat/sight"
MaxDropoffHeight 32
DeathSound "rat/death"
ActiveSound "rat/active"
Tag "rat_buddy"
SeeSound "rat/sight"
States
DeathSound "rat/death"
{
ActiveSound "rat/active"
Spawn:
States
RATT A 10 [[A_Look]]
Loop
{
See:
Spawn:
RATT AABB 4 [[A_Chase]]
RATT A 10 [[A_Look]]
Loop
Loop
Melee:
See:
RATT A 8 [[A_Wander]]
RATT AABB 4 [[A_Chase]]
Loop
RATT B 4 [[A_Wander]]
Melee:
Goto See
RATT A 8 [[A_Wander]]
Death:
MEAT Q 700
RATT B 4 [[A_Wander]]
Stop
Goto See
}
Death:
MEAT Q 700
Stop
}
}
}

Revision as of 11:38, 8 August 2008

Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Rat
Actor type Monster Game (Strife)
DoomEd Number 85 Class Name RatBuddy
Conversation ID 202, 196, 200 Puzzle Item ID N/A


Classes: RatBuddy
A harmless and invulnerable (because not shootable) rat that follows the player around. Mildly annoying.

DECORATE definition

ACTOR RatBuddy 85
{
  Game Strife
  ConversationID 202, 196, 200
  Health 5
  Speed 13
  Radius 10
  Height 16
  +NOBLOOD
  +FLOORCLIP
  +CANPASS
  +ISMONSTER
  +INCOMBAT
  MinMissileChance 150
  MaxStepHeight 16
  MaxDropoffHeight 32
  Tag "rat_buddy"
  SeeSound "rat/sight"
  DeathSound "rat/death"
  ActiveSound "rat/active"
  States
  {
  Spawn:
    RATT A 10 A_Look
    Loop
  See:
    RATT AABB 4 A_Chase
    Loop
  Melee:
    RATT A 8 A_Wander
    RATT B 4 A_Wander
    Goto See
  Death:
    MEAT Q 700
    Stop
  }
}