Latest Raze Changes
Latest 50 commits, skipping 7000
Unofficial development builds at DRD Team
31-Mar-2019 (Sunday) at 01:06:39 PDT by Christoph Oelckers
- switched the input grid to the new font. Also use the same scale as the rest of the menus.
27-Mar-2019 (Wednesday) at 18:13:52 PDT by Marisa Kirisame
Silence "truncation of floating point value" warnings in gzdoom.pk3.
31-Mar-2019 (Sunday) at 00:49:08 PDT by Rachael Alexanderson
Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2#Conflicts:
- #
- src/posix/sdl/gl_sysfb.h
31-Mar-2019 (Sunday) at 00:47:43 PDT by Christoph Oelckers
- fixed: The on-screen keyboard did not properly delete the last character of the input string.
31-Mar-2019 (Sunday) at 00:38:15 PDT by Rachael Alexanderson
- replace the lost 320x200 resolution with 960x600
31-Mar-2019 (Sunday) at 00:13:22 PDT by Christoph Oelckers
- limit minimum screen size to 640x400.
The current menu system simply does not work that well with 320x200, rendering the game hard to use at that tiny screen size. This is a clear case where the work required to keep it operational stands in no relation to the benefit.
31-Mar-2019 (Sunday) at 00:01:21 PDT by Christoph Oelckers
- removed the NetUpdate calls from the software renderer.
These can cause highly dangerous recursions and execute play code deep inside the renderer and since the hardware renderer does not have these, there is very little point for the software renderer to retain them.
30-Mar-2019 (Saturday) at 23:16:05 PDT by Christoph Oelckers
- do not use CalcIndent for 320x200.
30-Mar-2019 (Saturday) at 11:20:45 PDT by Nemrtvi
MENUDEF change for new strings in Russian
This is to accomodate the grammatical gender system.
30-Mar-2019 (Saturday) at 10:52:32 PDT by Christoph Oelckers
- fixed: air_finished was sometimes checked against level.time, sometimes against level.maptime.
For a per-level effect it needs to always check against level.maptime.
30-Mar-2019 (Saturday) at 10:41:38 PDT by Christoph Oelckers
- fixed: Sound sequences must be serialized after the sounds.
Otherwise their data gets reset by the sound initialization.
30-Mar-2019 (Saturday) at 10:12:33 PDT by Christoph Oelckers
- reverted D_GenderToInt to check full words instead of merely initial letters.
30-Mar-2019 (Saturday) at 03:47:34 PDT by alexey.lysiuk
- made gender string to integer conversion case insensitive
30-Mar-2019 (Saturday) at 02:15:49 PDT by alexey.lysiuk
- fixed compilation warnings reported by Clang
src/rendering/vulkan/renderer/vk_renderpass.cpp:44:22: warning: comparison of integers of different signs: 'std::1::vector<FVertexBufferAttribute, std::1::allocator
30-Mar-2019 (Saturday) at 02:15:26 PDT by alexey.lysiuk
- updated Travis CI configuration to use Xcode 10.2
30-Mar-2019 (Saturday) at 01:25:48 PDT by Christoph Oelckers
- fixed: OptionMenuItemSafeCommand did not allow unsafe commands.
29-Mar-2019 (Friday) at 14:29:59 PDT by Christoph Oelckers
- disabled the subtractive light for the spirits of Hexen's Wraithverge.
29-Mar-2019 (Friday) at 11:09:22 PDT by Christoph Oelckers
- removed unused (now always active) gl_trimsprites option from the menu.
29-Mar-2019 (Friday) at 01:53:10 PDT by Rachael Alexanderson
Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan228-Mar-2019 (Thursday) at 16:36:04 PDT by Christoph Oelckers
- implemented basics for virtual HUD size and moved some code out of D_Display
This doesn't work fully yet.
28-Mar-2019 (Thursday) at 05:10:48 PDT by player701
- Fixed misplaced vertex on Community Chest MAP16
27-Mar-2019 (Wednesday) at 04:18:33 PDT by alexey.lysiuk
- fixed level progression of titan-426 map on easy skill
https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/titan426
27-Mar-2019 (Wednesday) at 03:57:07 PDT by Rachael Alexanderson
- fix a missing texture in strife map21
26-Mar-2019 (Tuesday) at 16:50:29 PDT by Christoph Oelckers
- split GetWidth()/GetHeight() into separate functions for screen and UI. For virtualization of the UI size.
26-Mar-2019 (Tuesday) at 16:17:37 PDT by Christoph Oelckers
- floatified the entire 2D coordinate interface.
Also added some initial preparations for scaling from a global virtual screen size
26-Mar-2019 (Tuesday) at 09:30:44 PDT by Christoph Oelckers
- this option was in the wrong menu
26-Mar-2019 (Tuesday) at 08:44:26 PDT by alexey.lysiuk
- updated LZMA SDK to version 19.00
26-Mar-2019 (Tuesday) at 05:08:59 PDT by Magnus Norddahl
Merge remote-tracking branch 'origin/master' into vulkan226-Mar-2019 (Tuesday) at 03:10:17 PDT by Magnus Norddahl
- remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms
26-Mar-2019 (Tuesday) at 02:46:31 PDT by Magnus Norddahl
- fix typo in sleep
26-Mar-2019 (Tuesday) at 02:40:43 PDT by Magnus Norddahl
- implement vid_maxfps
26-Mar-2019 (Tuesday) at 00:48:10 PDT by Christoph Oelckers
- fixed bad Printf formatter.
25-Mar-2019 (Monday) at 16:38:54 PDT by Christoph Oelckers
- made the gross railing hack for Strife a compatibility option and restricted it to MAP04
The side effects here broke other maps and this is really too glitchy to be turned on unless really necesasary.
26-Mar-2019 (Tuesday) at 09:02:40 PDT by Christoph Oelckers
- restored calling OnRegister for event handlers after loading a savegame
It should be said in no uncertain terms that OnRegister operates on an uninitialized level so it should only be used for setting up the registering process of the event handler itself and nothing else - not even the event handler's data!!!
25-Mar-2019 (Monday) at 20:51:43 PDT by Rachael Alexanderson
- fix missing texture in Strife MAP15
25-Mar-2019 (Monday) at 15:23:52 PDT by Nemrtvi
Em dash for Strife
Necessary for Russian quest logs.
25-Mar-2019 (Monday) at 12:40:41 PDT by usernameak
Fixed postprocess shaders with 2 or more textures
25-Mar-2019 (Monday) at 13:30:03 PDT by Magnus Norddahl
- hook up VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT
25-Mar-2019 (Monday) at 12:41:53 PDT by Magnus Norddahl
- fix sort bug
25-Mar-2019 (Monday) at 11:44:46 PDT by Magnus Norddahl
- make shaderClipDistance optional
25-Mar-2019 (Monday) at 03:59:36 PDT by alexey.lysiuk
- fixed adjustment of options menu slider with mouse
24-Mar-2019 (Sunday) at 23:40:06 PDT by Nemrtvi
Redo Strife accent letters
There are no longer any spaces between the letters and their respective accents. In the previous state of GZDoom, these letters were forcibly squished by 1px vertically, and it made for a terribly inconsistent look (especially with the Strife E).
24-Mar-2019 (Sunday) at 17:41:16 PDT by Magnus Norddahl
- change vk_hdr default to false
24-Mar-2019 (Sunday) at 17:39:27 PDT by Magnus Norddahl
- fully enable vk_hdr as a feature since it works now after the queue family selection was improved
24-Mar-2019 (Sunday) at 10:33:59 PDT by Magnus Norddahl
- improve the queue family selection process to pick first entry in the list over later ones
24-Mar-2019 (Sunday) at 10:32:36 PDT by Magnus Norddahl
- initialize array
24-Mar-2019 (Sunday) at 10:03:10 PDT by Magnus Norddahl
- implement queue family transfers
24-Mar-2019 (Sunday) at 07:19:39 PDT by alexey.lysiuk
- limited MoltenVK logging without vk_debug
If vk_debug is set to zero (which is by default) only errors will be reported
24-Mar-2019 (Sunday) at 07:18:08 PDT by alexey.lysiuk
- gave vid_autoswitch CVAR a priority over vk_device selection
Try to mimic OpenGL GPU selection behavior with MoltenVK when automated graphics switching is disabled The CVAR isn't exposed in menu and its target audience is advanced users only
24-Mar-2019 (Sunday) at 07:09:01 PDT by alexey.lysiuk
- removed duplicated expressions