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Unofficial development builds at DRD Team

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07-Apr-2019 (Sunday) at 15:47:55 PDT by Magnus Norddahl
Commit d114575bd1
Parents: d1378364b5

  • implement custom post process shaders for vulkan backend

07-Apr-2019 (Sunday) at 14:54:39 PDT by Christoph Oelckers
Commit 3c07485d11
Parents: f6d3de76cf

  • fixed: Replacing a text image with actual text may only happen if the text comes from the string table.

07-Apr-2019 (Sunday) at 14:45:08 PDT by Christoph Oelckers
Commit f6d3de76cf
Parents: f4f1c4abbf

  • fixed: ACS's APROP_ViewHeight needs to check if a real player is attached to a PlayerPawn.

07-Apr-2019 (Sunday) at 11:52:04 PDT by Magnus Norddahl
Commit d1378364b5
Parents: c28e56f9e8

  • fix bloom pass regression

07-Apr-2019 (Sunday) at 11:19:56 PDT by Rachael Alexanderson

Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2

07-Apr-2019 (Sunday) at 10:42:32 PDT by Magnus Norddahl
Commit c28e56f9e8
Parents: fb51b5d137

  • workaround buggy preprocessor in old AMD OpenGL drivers

07-Apr-2019 (Sunday) at 07:26:32 PDT by alexey.lysiuk
Commit fb51b5d137
Parents: 06c0aa911d

  • fixed compilation of SDL backend

src/posix/sdl/sdlglvideo.cpp:358:10: error: ‘MIN_WIDTH’ is not a member of ‘Priv’ src/posix/sdl/sdlglvideo.cpp:358:33: error: ‘MIN_HEIGHT’ is not a member of ‘Priv’ src/posix/sdl/sdlglvideo.cpp:360:7: error: ‘MIN_WIDTH’ is not a member of ‘Priv’ src/posix/sdl/sdlglvideo.cpp:361:7: error: ‘MIN_HEIGHT’ is not a member of ‘Priv’

07-Apr-2019 (Sunday) at 04:33:31 PDT by Christoph Oelckers
Commit f4f1c4abbf
Parents: c3b927e502

  • fixed scale calculations for option menus.

07-Apr-2019 (Sunday) at 04:03:43 PDT by Rachael Alexanderson

Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2

07-Apr-2019 (Sunday) at 03:59:34 PDT by Rachael Alexanderson
Commit c3b927e502
Parents: f4ea44b760

  • complete the changes from the previous commit for the SDL backend

07-Apr-2019 (Sunday) at 03:49:54 PDT by Rachael Alexanderson
Commit f4ea44b760
Parents: b60024b9c8

  • consolidate minimum screen resolution so that it's easier to change

07-Apr-2019 (Sunday) at 03:49:54 PDT by Rachael Alexanderson
Commit efa9284141
Parents: e6dab46b90

  • consolidate minimum screen resolution so that it's easier to change

07-Apr-2019 (Sunday) at 03:05:24 PDT by Christoph Oelckers
Commit b60024b9c8
Parents: 1096c14a3a

  • fixed: The WideString conversion function was missing a null check.

07-Apr-2019 (Sunday) at 03:01:47 PDT by Rachael Alexanderson
Commit 1096c14a3a
Parents: 45c3558692

  • remove 320x240 from the list of resolution presets
  • enforce a minimum CleanXfac scaling in the menu to prevent accidental divide by 0's

07-Apr-2019 (Sunday) at 03:01:47 PDT by Rachael Alexanderson
Commit e6dab46b90
Parents: 6afe9d09f3

  • remove 320x240 from the list of resolution presets
  • enforce a minimum CleanXfac scaling in the menu to prevent accidental divide by 0's

07-Apr-2019 (Sunday) at 00:31:32 PDT by Christoph Oelckers
Commit 45c3558692 (tag: g4.1pre)
Parents: a166af82f8

  • 4.1pre

07-Apr-2019 (Sunday) at 00:11:51 PDT by Christoph Oelckers
Commit ec0c82d986 (tag: g4.0.0)
Parents: bf3cc68b21 a166af82f8

Merge branch 'master' into maint_4.0

07-Apr-2019 (Sunday) at 00:11:16 PDT by Christoph Oelckers
Commit a166af82f8
Parents: 5f1317b38e

  • added layout adjustment to the skill menu as well and shortened the Italian text for "I'm too young to die" because it did not fit the minimum available space.

06-Apr-2019 (Saturday) at 23:29:36 PDT by Christoph Oelckers
Commit bf3cc68b21
Parents: d6e69e4672

  • default to OpenGL.

06-Apr-2019 (Saturday) at 23:20:22 PDT by Christoph Oelckers
Commit d6e69e4672
Parents: 6afe9d09f3

  • this is 4.0.0.

06-Apr-2019 (Saturday) at 23:17:12 PDT by Christoph Oelckers

Merge branch 'master' into vulkan2

06-Apr-2019 (Saturday) at 23:14:33 PDT by Christoph Oelckers
Commit 5f1317b38e
Parents: f2d1126ff0

  • another text update.

06-Apr-2019 (Saturday) at 05:36:57 PDT by Christoph Oelckers
Commit f2d1126ff0
Parents: 8dc7190fb3

  • changed menu scale to better fit the screen size and added some coordinate tweaking for the episode menu to shift long names to the left.

06-Apr-2019 (Saturday) at 05:21:42 PDT by Rachael Alexanderson
Commit 8dc7190fb3
Parents: 6cc5ddd129

  • don't autoload nerve.wad with regular Doom 2.

06-Apr-2019 (Saturday) at 05:14:34 PDT by Rachael Alexanderson
Commit 6cc5ddd129
Parents: 47a52e6a7b

  • fixed: Bots did not trigger PlayerEntered events

06-Apr-2019 (Saturday) at 02:23:19 PDT by Christoph Oelckers
Commit 47a52e6a7b
Parents: b01529f473

  • changed printlevel for console output of centered messages.

06-Apr-2019 (Saturday) at 00:59:32 PDT by Christoph Oelckers
Commit b01529f473
Parents: 0b09c2b20a

  • removed a few unnecessary abbreviations in the Spanish menu texts.

06-Apr-2019 (Saturday) at 00:29:49 PDT by Christoph Oelckers
Commit 0b09c2b20a
Parents: 6928e019ca

  • do not call OnRegister when saving a game.

06-Apr-2019 (Saturday) at 00:28:22 PDT by Christoph Oelckers
Commit 6928e019ca
Parents: af6e2a430a

  • language update.

06-Apr-2019 (Saturday) at 00:06:41 PDT by Christoph Oelckers
Commit af6e2a430a
Parents: c65ecbc807

  • fixed OnUnregister for Event handlers was called from a dead event manager instance.

05-Apr-2019 (Friday) at 22:44:09 PDT by Christoph Oelckers
Commit c65ecbc807
Parents: 1e2ab2170f

  • added a font.inf for Strife's small font because its automatically calculated height is not a good match for displaying the dialogues.

05-Apr-2019 (Friday) at 22:10:49 PDT by Nemrtvi
Commit 1e2ab2170f
Parents: 1ef4c2d0f6

Strife letters with full outlines

These letters must have 4 px of line spacing between each other to function properly in dialogues.

05-Apr-2019 (Friday) at 21:27:18 PDT by Rachael Alexanderson

Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2

05-Apr-2019 (Friday) at 11:52:43 PDT by drfrag
Commit 1ef4c2d0f6
Parents: 0ed847b51b

  • Hopefully fixed MinGW compilation for real.

04-Apr-2019 (Thursday) at 15:59:32 PDT by Christoph Oelckers
Commit 0ed847b51b
Parents: aed9c458db

  • the resuming of the conversation interrupted by a slideshow must be performed by the game action handler

If this is done within the intermission code, both intermission and menu will write to the same global variables and destroy their data, this became very apparent when it altered the screen scale for the conversation.

05-Apr-2019 (Friday) at 03:25:16 PDT by Christoph Oelckers
Commit aed9c458db
Parents: 0153c2aefa

Revert "- initial layout for new player setup menu."

This reverts commit 1567bc5911f59502f0af0de3be86a367364bb948.

04-Apr-2019 (Thursday) at 08:49:53 PDT by Christoph Oelckers
Commit 0153c2aefa
Parents: 2a6cdc7a6a

  • use the Unicode version of GetCommandLine for the crash log.

04-Apr-2019 (Thursday) at 08:40:52 PDT by Christoph Oelckers

Merge branch 'master' of https://github.com/coelckers/gzdoom

04-Apr-2019 (Thursday) at 06:58:48 PDT by Magnus Norddahl
Commit f7069c4ddc
Parents: 655b0c27de

  • there is no need to track a transfer family - yet another pointless detour thanks to vulkan-tutorial..

04-Apr-2019 (Thursday) at 06:37:51 PDT by alexey.lysiuk
Commit 025e50219f
Parents: 2886f22b8f

  • fixed missing command line in crash reports

https://forum.zdoom.org/viewtopic.php?t=64149

04-Apr-2019 (Thursday) at 04:20:24 PDT by pkubaj
Commit 2886f22b8f
Parents: a3541f853c

Remove bad BigLong variants

03-Apr-2019 (Wednesday) at 23:05:31 PDT by pkubaj
Commit a3541f853c
Parents: 5c86a1e6b5

Fix build on big-endian platforms

GCC 8 complains that it can't find relevant functions: /wrkdirs/usr/ports/games/gzdoom/work/gzdoom-g3.7.2/src/m_png.cpp:669:42: error: call of overloaded 'BigLong(uint32_t)' is ambiguous chunklen = BigLong((unsigned int)x[1]); ^ In file included from /wrkdirs/usr/ports/games/gzdoom/work/gzdoom-g3.7.2/src/m_png.cpp:44: /wrkdirs/usr/ports/games/gzdoom/work/gzdoom-g3.7.2/src/m_swap.h:212:15: note: candidate: 'long unsigned int BigLong(long unsigned int)' unsigned long BigLong(unsigned long) = delete; ^~~ /wrkdirs/usr/ports/games/gzdoom/work/gzdoom-g3.7.2/src/m_swap.h:213:6: note: candidate: 'long int BigLong(long int)' long BigLong(long) = delete;

This is on FreeBSD/powerpc64.

04-Apr-2019 (Thursday) at 03:23:08 PDT by alexey.lysiuk
Commit 5c86a1e6b5
Parents: bf58c6aaee

  • fixed crash with push/insert to null dynarray when JIT is on

https://forum.zdoom.org/viewtopic.php?t=64148

03-Apr-2019 (Wednesday) at 11:51:29 PDT by Nemrtvi
Commit bf58c6aaee
Parents: 55e00f350b

Accent spacings for Strife letters

GZDoom now has the line spacing to accomodate this. Also fixes an extra pixel in one of the French letters and touched up on the Russian Й.

03-Apr-2019 (Wednesday) at 07:58:12 PDT by Rachael Alexanderson

Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2

31-Mar-2019 (Sunday) at 15:27:43 PDT by Christoph Oelckers
Commit 55e00f350b
Parents: a6593e1400

  • use a more reliable menu check for the player menu items.

This needs to ensure that it only allows modification from within a menu's event handlers and nowhere else.

31-Mar-2019 (Sunday) at 14:31:45 PDT by Nemrtvi
Commit a6593e1400
Parents: 5310ecc2c3

Update language list in MENUDEF

The file renames “enu” to “default” for consistency and only contains languages that are complete/up to date, i.e. American English, British English, German, Castilian Spanish, Latin American Spanish, French, and Russian. Italian, while not 100% complete, contains a full engine translation, so it has enough material to make it here.

31-Mar-2019 (Sunday) at 07:35:12 PDT by alexey.lysiuk
Commit 5310ecc2c3
Parents: 4b40e266f1

  • removed obsolete hack for Hexen main menu dimming

https://forum.zdoom.org/viewtopic.php?t=64122

31-Mar-2019 (Sunday) at 04:34:55 PDT by Christoph Oelckers
Commit 1567bc5911
Parents: 4b40e266f1

  • initial layout for new player setup menu.

31-Mar-2019 (Sunday) at 01:33:46 PDT by Christoph Oelckers
Commit 4b40e266f1
Parents: a08cc2b477

  • use the proper virtual methods for setting and retrieving the string in OptionMenuItemTextField.

Without this the class cannot be properly subclassed.

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