Latest Raze Changes
Latest 50 commits, skipping 6950
Unofficial development builds at DRD Team
07-Apr-2019 (Sunday) at 15:47:55 PDT by Magnus Norddahl
- implement custom post process shaders for vulkan backend
07-Apr-2019 (Sunday) at 14:54:39 PDT by Christoph Oelckers
- fixed: Replacing a text image with actual text may only happen if the text comes from the string table.
07-Apr-2019 (Sunday) at 14:45:08 PDT by Christoph Oelckers
- fixed: ACS's APROP_ViewHeight needs to check if a real player is attached to a PlayerPawn.
07-Apr-2019 (Sunday) at 11:52:04 PDT by Magnus Norddahl
- fix bloom pass regression
07-Apr-2019 (Sunday) at 11:19:56 PDT by Rachael Alexanderson
Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan207-Apr-2019 (Sunday) at 10:42:32 PDT by Magnus Norddahl
- workaround buggy preprocessor in old AMD OpenGL drivers
07-Apr-2019 (Sunday) at 07:26:32 PDT by alexey.lysiuk
- fixed compilation of SDL backend
src/posix/sdl/sdlglvideo.cpp:358:10: error: ‘MIN_WIDTH’ is not a member of ‘Priv’ src/posix/sdl/sdlglvideo.cpp:358:33: error: ‘MIN_HEIGHT’ is not a member of ‘Priv’ src/posix/sdl/sdlglvideo.cpp:360:7: error: ‘MIN_WIDTH’ is not a member of ‘Priv’ src/posix/sdl/sdlglvideo.cpp:361:7: error: ‘MIN_HEIGHT’ is not a member of ‘Priv’
07-Apr-2019 (Sunday) at 04:33:31 PDT by Christoph Oelckers
- fixed scale calculations for option menus.
07-Apr-2019 (Sunday) at 04:03:43 PDT by Rachael Alexanderson
Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan207-Apr-2019 (Sunday) at 03:59:34 PDT by Rachael Alexanderson
- complete the changes from the previous commit for the SDL backend
07-Apr-2019 (Sunday) at 03:49:54 PDT by Rachael Alexanderson
- consolidate minimum screen resolution so that it's easier to change
07-Apr-2019 (Sunday) at 03:49:54 PDT by Rachael Alexanderson
- consolidate minimum screen resolution so that it's easier to change
07-Apr-2019 (Sunday) at 03:05:24 PDT by Christoph Oelckers
- fixed: The WideString conversion function was missing a null check.
07-Apr-2019 (Sunday) at 03:01:47 PDT by Rachael Alexanderson
- remove 320x240 from the list of resolution presets
- enforce a minimum CleanXfac scaling in the menu to prevent accidental divide by 0's
07-Apr-2019 (Sunday) at 03:01:47 PDT by Rachael Alexanderson
- remove 320x240 from the list of resolution presets
- enforce a minimum CleanXfac scaling in the menu to prevent accidental divide by 0's
07-Apr-2019 (Sunday) at 00:31:32 PDT by Christoph Oelckers
- 4.1pre
07-Apr-2019 (Sunday) at 00:11:51 PDT by Christoph Oelckers
Merge branch 'master' into maint_4.007-Apr-2019 (Sunday) at 00:11:16 PDT by Christoph Oelckers
- added layout adjustment to the skill menu as well and shortened the Italian text for "I'm too young to die" because it did not fit the minimum available space.
06-Apr-2019 (Saturday) at 23:29:36 PDT by Christoph Oelckers
- default to OpenGL.
06-Apr-2019 (Saturday) at 23:20:22 PDT by Christoph Oelckers
- this is 4.0.0.
06-Apr-2019 (Saturday) at 23:17:12 PDT by Christoph Oelckers
Merge branch 'master' into vulkan206-Apr-2019 (Saturday) at 23:14:33 PDT by Christoph Oelckers
- another text update.
06-Apr-2019 (Saturday) at 05:36:57 PDT by Christoph Oelckers
- changed menu scale to better fit the screen size and added some coordinate tweaking for the episode menu to shift long names to the left.
06-Apr-2019 (Saturday) at 05:21:42 PDT by Rachael Alexanderson
- don't autoload nerve.wad with regular Doom 2.
06-Apr-2019 (Saturday) at 05:14:34 PDT by Rachael Alexanderson
- fixed: Bots did not trigger PlayerEntered events
06-Apr-2019 (Saturday) at 02:23:19 PDT by Christoph Oelckers
- changed printlevel for console output of centered messages.
06-Apr-2019 (Saturday) at 00:59:32 PDT by Christoph Oelckers
- removed a few unnecessary abbreviations in the Spanish menu texts.
06-Apr-2019 (Saturday) at 00:29:49 PDT by Christoph Oelckers
- do not call OnRegister when saving a game.
06-Apr-2019 (Saturday) at 00:28:22 PDT by Christoph Oelckers
- language update.
06-Apr-2019 (Saturday) at 00:06:41 PDT by Christoph Oelckers
- fixed OnUnregister for Event handlers was called from a dead event manager instance.
05-Apr-2019 (Friday) at 22:44:09 PDT by Christoph Oelckers
- added a font.inf for Strife's small font because its automatically calculated height is not a good match for displaying the dialogues.
05-Apr-2019 (Friday) at 22:10:49 PDT by Nemrtvi
Strife letters with full outlines
These letters must have 4 px of line spacing between each other to function properly in dialogues.
05-Apr-2019 (Friday) at 21:27:18 PDT by Rachael Alexanderson
Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan205-Apr-2019 (Friday) at 11:52:43 PDT by drfrag
- Hopefully fixed MinGW compilation for real.
04-Apr-2019 (Thursday) at 15:59:32 PDT by Christoph Oelckers
- the resuming of the conversation interrupted by a slideshow must be performed by the game action handler
If this is done within the intermission code, both intermission and menu will write to the same global variables and destroy their data, this became very apparent when it altered the screen scale for the conversation.
05-Apr-2019 (Friday) at 03:25:16 PDT by Christoph Oelckers
Revert "- initial layout for new player setup menu."
This reverts commit 1567bc5911f59502f0af0de3be86a367364bb948.
04-Apr-2019 (Thursday) at 08:49:53 PDT by Christoph Oelckers
- use the Unicode version of GetCommandLine for the crash log.
04-Apr-2019 (Thursday) at 08:40:52 PDT by Christoph Oelckers
Merge branch 'master' of https://github.com/coelckers/gzdoom04-Apr-2019 (Thursday) at 06:58:48 PDT by Magnus Norddahl
- there is no need to track a transfer family - yet another pointless detour thanks to vulkan-tutorial..
04-Apr-2019 (Thursday) at 06:37:51 PDT by alexey.lysiuk
- fixed missing command line in crash reports
04-Apr-2019 (Thursday) at 04:20:24 PDT by pkubaj
Remove bad BigLong variants
03-Apr-2019 (Wednesday) at 23:05:31 PDT by pkubaj
Fix build on big-endian platforms
GCC 8 complains that it can't find relevant functions:
/wrkdirs/usr/ports/games/gzdoom/work/gzdoom-g3.7.2/src/m_png.cpp:669:42: error: call of overloaded 'BigLong(uint32_t)' is ambiguous
chunklen = BigLong((unsigned int)x[1]);
^
In file included from /wrkdirs/usr/ports/games/gzdoom/work/gzdoom-g3.7.2/src/m_png.cpp:44:
/wrkdirs/usr/ports/games/gzdoom/work/gzdoom-g3.7.2/src/m_swap.h:212:15: note: candidate: 'long unsigned int BigLong(long unsigned int)' ~~
/wrkdirs/usr/ports/games/gzdoom/work/gzdoom-g3.7.2/src/m_swap.h:213:6: note: candidate: 'long int BigLong(long int)'
This is on FreeBSD/powerpc64.
04-Apr-2019 (Thursday) at 03:23:08 PDT by alexey.lysiuk
- fixed crash with push/insert to null dynarray when JIT is on
03-Apr-2019 (Wednesday) at 11:51:29 PDT by Nemrtvi
Accent spacings for Strife letters
GZDoom now has the line spacing to accomodate this. Also fixes an extra pixel in one of the French letters and touched up on the Russian Й.
03-Apr-2019 (Wednesday) at 07:58:12 PDT by Rachael Alexanderson
Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan231-Mar-2019 (Sunday) at 15:27:43 PDT by Christoph Oelckers
- use a more reliable menu check for the player menu items.
This needs to ensure that it only allows modification from within a menu's event handlers and nowhere else.
31-Mar-2019 (Sunday) at 14:31:45 PDT by Nemrtvi
Update language list in MENUDEF
The file renames “enu” to “default” for consistency and only contains languages that are complete/up to date, i.e. American English, British English, German, Castilian Spanish, Latin American Spanish, French, and Russian. Italian, while not 100% complete, contains a full engine translation, so it has enough material to make it here.
31-Mar-2019 (Sunday) at 07:35:12 PDT by alexey.lysiuk
- removed obsolete hack for Hexen main menu dimming
31-Mar-2019 (Sunday) at 04:34:55 PDT by Christoph Oelckers
- initial layout for new player setup menu.
31-Mar-2019 (Sunday) at 01:33:46 PDT by Christoph Oelckers
- use the proper virtual methods for setting and retrieving the string in OptionMenuItemTextField.
Without this the class cannot be properly subclassed.