Latest Raze Changes
Latest 50 commits, skipping 6600
Unofficial development builds at DRD Team
18-May-2019 (Saturday) at 23:11:11 PDT by Christoph Oelckers
- language update.
18-May-2019 (Saturday) at 09:53:03 PDT by Christoph Oelckers
- renamed misplaced characters.
18-May-2019 (Saturday) at 09:45:03 PDT by Christoph Oelckers
- added European Portuguese to the menu.
This is sufficiently complete with only some intermission texts and the Strife dialogues falling back to the Brazilian version.
18-May-2019 (Saturday) at 08:47:34 PDT by Nemrtvi
Raven smallfont fixes
15-May-2019 (Wednesday) at 07:58:28 PDT by William Breathitt Gray
Force STATIC for internal GZDoom libraries
This makes sure the internal versions of these libraries bundled with the GZDoom source code is used. This prevents the system from building GZDoom for dynamic linking with incompatible external libraries (see https://forum.zdoom.org/viewtopic.php?f=2&t=64633).
18-May-2019 (Saturday) at 07:27:13 PDT by alexey.lysiuk
- improved control over MoltenVK logging capabilities
18-May-2019 (Saturday) at 03:07:36 PDT by Christoph Oelckers
- missed the Heretic font.
18-May-2019 (Saturday) at 02:51:37 PDT by Christoph Oelckers
- added missing Latin characters to the Raven small font.
18-May-2019 (Saturday) at 01:35:05 PDT by Alexander
made "netevent cannot be used outside of a map" message a warning
18-May-2019 (Saturday) at 02:05:57 PDT by Alexander
added a crosshair on/off toggle
17-May-2019 (Friday) at 23:12:46 PDT by Magnus Norddahl
- use one render pass for the entire scene or until postprocess or command buffer flushing forces it to end
17-May-2019 (Friday) at 21:54:35 PDT by Magnus Norddahl
- avoid creating a new render pass if a pipeline bind will suffice
16-May-2019 (Thursday) at 09:26:47 PDT by Magnus Norddahl
- centralize how image transitions are done in the vulkan backend
15-May-2019 (Wednesday) at 07:11:43 PDT by Magnus Norddahl
- transition scene images used for the screenshot to color attachment optimal before rendering to them
14-May-2019 (Tuesday) at 12:06:58 PDT by Rachael Alexanderson
- oops, copied the wrong file
14-May-2019 (Tuesday) at 12:06:58 PDT by Rachael Alexanderson
- oops, copied the wrong file
14-May-2019 (Tuesday) at 11:06:53 PDT by Rachael Alexanderson
- language update
14-May-2019 (Tuesday) at 11:06:53 PDT by Rachael Alexanderson
- language update
14-May-2019 (Tuesday) at 07:32:14 PDT by Rachael Alexanderson
- this is 4.1.2
13-May-2019 (Monday) at 13:50:58 PDT by Magnus Norddahl
- always apply vid_maxfps even when vid_vsync is on. Some users may override the application in their driver control panel and this helps stabilize their fps if they did it this way
13-May-2019 (Monday) at 13:38:16 PDT by Magnus Norddahl
- SIMPLE is never ever defined for main.fp
13-May-2019 (Monday) at 13:06:17 PDT by Magnus Norddahl
- fix stencil test not being active when applying SSAO to portals
13-May-2019 (Monday) at 12:15:10 PDT by Magnus Norddahl
- fix some vulkan warnings
13-May-2019 (Monday) at 02:59:52 PDT by alexey.lysiuk
- removed useless assertions
13-May-2019 (Monday) at 01:04:55 PDT by alexey.lysiuk
- do not show par time when it's zero
12-May-2019 (Sunday) at 14:15:49 PDT by Magnus Norddahl
- fix validation error for shader input not declared by main.vp
12-May-2019 (Sunday) at 14:05:31 PDT by Magnus Norddahl
- fix model chasecam crash
12-May-2019 (Sunday) at 04:38:54 PDT by XxMiltenXx
Fixes for Door_AnimatedClose (#838)
- Fixes for Door_AnimatedClose
- Fixing that Door_AnimatedClose would be activated on an already closed door (playing the sound and the 1st frame of the animation)
- There was no check if the Door is already Animated when a tag was used with Door_AnimatedClose
- Removed doubled "door->StartClosing();".
12-May-2019 (Sunday) at 00:16:17 PDT by Christoph Oelckers
- fixed: The software renderer was accessing the global viewpoint in several places.
Aside from using incorrect values this could crash the renderer if used in the very first rendering frame because the software renderer always operates on a copy.
11-May-2019 (Saturday) at 01:28:06 PDT by alexey.lysiuk
- fixed crash when VM exception is raised during entering a level
11-May-2019 (Saturday) at 01:07:29 PDT by alexey.lysiuk
- added missing newline to scriptstat CCMD output
10-May-2019 (Friday) at 09:02:27 PDT by Magnus Norddahl
- fix wrong screenshot gamma
10-May-2019 (Friday) at 05:35:57 PDT by alexey.lysiuk
- made DUMB library always static
DUMB uses dumb_decode_vorbis() function from the main executable, so it failed to link as a dynamic library
10-May-2019 (Friday) at 01:55:46 PDT by alexey.lysiuk
- made setting actor TID more explicit
Now it's no longer possible to manipulate TID hash from arbitrary location For example, this prevents linking of destroyed object into the hash TID member is still public but writing to it is limited to a few very specific cases like serialization and player traveling between levels
09-May-2019 (Thursday) at 17:16:26 PDT by Magnus Norddahl
- Intel on Linux used the footnote in the standard saying a descriptor pool can become fragmented (thanks guys!)
09-May-2019 (Thursday) at 16:53:09 PDT by Magnus Norddahl
- fix command buffer invalidation bug when DynamicSet is updated
09-May-2019 (Thursday) at 16:04:45 PDT by Magnus Norddahl
- add fragment shader texture reading as an additional subpass external dependency
09-May-2019 (Thursday) at 13:41:47 PDT by Magnus Norddahl
- add vk_debug_callstack for getting the location where a vulkan warning or error happens
09-May-2019 (Thursday) at 08:55:29 PDT by Magnus Norddahl
- fix burn crash on vulkan
09-May-2019 (Thursday) at 07:06:18 PDT by Magnus Norddahl
- oops, patched the wrong file
09-May-2019 (Thursday) at 07:01:39 PDT by Magnus Norddahl
- only write the warning if r_multithreaded has its default value
09-May-2019 (Thursday) at 06:57:23 PDT by Magnus Norddahl
- Write out a warning if std::thread::hardware_concurrency returns zero.
- If the number of cores cannot be determined, turn of multithreading in the software renderer as it is most likely a low end system
09-May-2019 (Thursday) at 03:29:58 PDT by alexey.lysiuk
- added handling of GLSL noise() functions to Vulkan backend
09-May-2019 (Thursday) at 03:06:16 PDT by alexey.lysiuk
- removed obsolete snd_flipstereo CVAR
09-May-2019 (Thursday) at 01:20:47 PDT by alexey.lysiuk
- added missing compat flag CVAR for Strife railing
08-May-2019 (Wednesday) at 22:41:30 PDT by Nemrtvi
Greek Sigma character fallback
The lowercase Sigma letter in Greek has two different forms (σ and ς), which changes depending on its placement in a word, but in uppercase and smallcaps contexts, it only has one look regardless of word positioning. If the character ς is missing, it should fall back to σ.
08-May-2019 (Wednesday) at 10:42:08 PDT by Nemrtvi
Accented Greek characters for Doom
08-May-2019 (Wednesday) at 01:39:21 PDT by alexey.lysiuk
- fixed output of software renderers with Vulkan backend
Vulkan hardware buffer for software canvas may have some padding Software renderers should be aware of buffer's pitch in order to copy pixels properly
08-May-2019 (Wednesday) at 02:45:38 PDT by alexey.lysiuk
- moved greek characters to proper location
Nothing but those symbols were printed with old small font in Doom games (alternative HUD, messages, etc)
07-May-2019 (Tuesday) at 13:54:06 PDT by David Carlier
OpenBSD build fix.
As FreeBSD, does not have malloc.h aligned_alloc stricly available since C++17/C11, using the local impl.