Latest Raze Changes

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Unofficial development builds at DRD Team

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18-May-2019 (Saturday) at 23:11:11 PDT by Christoph Oelckers
Commit 35e25a8aea
Parents: 131e97e02a

  • language update.

18-May-2019 (Saturday) at 09:53:03 PDT by Christoph Oelckers
Commit 131e97e02a
Parents: 7a8defd76f

  • renamed misplaced characters.

18-May-2019 (Saturday) at 09:45:03 PDT by Christoph Oelckers
Commit 7a8defd76f
Parents: a794193780

  • added European Portuguese to the menu.

This is sufficiently complete with only some intermission texts and the Strife dialogues falling back to the Brazilian version.

18-May-2019 (Saturday) at 08:47:34 PDT by Nemrtvi
Commit a794193780
Parents: 6fafa297bf

Raven smallfont fixes

15-May-2019 (Wednesday) at 07:58:28 PDT by William Breathitt Gray
Commit 6fafa297bf
Parents: 0c40faf0b4

Force STATIC for internal GZDoom libraries

This makes sure the internal versions of these libraries bundled with the GZDoom source code is used. This prevents the system from building GZDoom for dynamic linking with incompatible external libraries (see https://forum.zdoom.org/viewtopic.php?f=2&t=64633).

18-May-2019 (Saturday) at 07:27:13 PDT by alexey.lysiuk
Commit 0c40faf0b4
Parents: 6a74c44de6

  • improved control over MoltenVK logging capabilities

18-May-2019 (Saturday) at 03:07:36 PDT by Christoph Oelckers
Commit 6a74c44de6
Parents: 067aee64eb

  • missed the Heretic font.

18-May-2019 (Saturday) at 02:51:37 PDT by Christoph Oelckers
Commit 067aee64eb
Parents: c1dbaa7d4b

  • added missing Latin characters to the Raven small font.

18-May-2019 (Saturday) at 01:35:05 PDT by Alexander
Commit c1dbaa7d4b
Parents: 7540de4027

made "netevent cannot be used outside of a map" message a warning

18-May-2019 (Saturday) at 02:05:57 PDT by Alexander
Commit 7540de4027
Parents: 680a6f348b

added a crosshair on/off toggle

17-May-2019 (Friday) at 23:12:46 PDT by Magnus Norddahl
Commit 680a6f348b
Parents: 7e37d640dc

  • use one render pass for the entire scene or until postprocess or command buffer flushing forces it to end

17-May-2019 (Friday) at 21:54:35 PDT by Magnus Norddahl
Commit 7e37d640dc
Parents: 9ab19d057d

  • avoid creating a new render pass if a pipeline bind will suffice

16-May-2019 (Thursday) at 09:26:47 PDT by Magnus Norddahl
Commit 9ab19d057d
Parents: 99f58855ad

  • centralize how image transitions are done in the vulkan backend

15-May-2019 (Wednesday) at 07:11:43 PDT by Magnus Norddahl
Commit 99f58855ad
Parents: 5e3ded629f

  • transition scene images used for the screenshot to color attachment optimal before rendering to them

14-May-2019 (Tuesday) at 12:06:58 PDT by Rachael Alexanderson
Commit fdd8ee312a (tag: g4.1.2)
Parents: ef5ed99982

  • oops, copied the wrong file

14-May-2019 (Tuesday) at 12:06:58 PDT by Rachael Alexanderson
Commit 5e3ded629f
Parents: a40c7821a1

  • oops, copied the wrong file

14-May-2019 (Tuesday) at 11:06:53 PDT by Rachael Alexanderson
Commit ef5ed99982
Parents: bf5c423441

  • language update

14-May-2019 (Tuesday) at 11:06:53 PDT by Rachael Alexanderson
Commit a40c7821a1
Parents: dc44c3328e

  • language update

14-May-2019 (Tuesday) at 07:32:14 PDT by Rachael Alexanderson
Commit bf5c423441
Parents: 5db5eb68ed

  • this is 4.1.2

13-May-2019 (Monday) at 13:50:58 PDT by Magnus Norddahl
Commit 5db5eb68ed
Parents: 0156bf2c71

  • always apply vid_maxfps even when vid_vsync is on. Some users may override the application in their driver control panel and this helps stabilize their fps if they did it this way

13-May-2019 (Monday) at 13:38:16 PDT by Magnus Norddahl
Commit 0156bf2c71
Parents: b6f2ce3f1a

  • SIMPLE is never ever defined for main.fp

13-May-2019 (Monday) at 13:06:17 PDT by Magnus Norddahl
Commit b6f2ce3f1a
Parents: 91fdd72cf2

  • fix stencil test not being active when applying SSAO to portals

13-May-2019 (Monday) at 12:15:10 PDT by Magnus Norddahl
Commit 91fdd72cf2
Parents: bbf9a9ab21

  • fix some vulkan warnings

13-May-2019 (Monday) at 02:59:52 PDT by alexey.lysiuk
Commit bbf9a9ab21
Parents: 5d59f29302

  • removed useless assertions

https://forum.zdoom.org/viewtopic.php?t=64616#p1103673

13-May-2019 (Monday) at 01:04:55 PDT by alexey.lysiuk
Commit 5d59f29302
Parents: 25ba1baf48

  • do not show par time when it's zero

https://forum.zdoom.org/viewtopic.php?t=64551

12-May-2019 (Sunday) at 14:15:49 PDT by Magnus Norddahl
Commit 25ba1baf48
Parents: 2c804499d9

  • fix validation error for shader input not declared by main.vp

12-May-2019 (Sunday) at 14:05:31 PDT by Magnus Norddahl
Commit 2c804499d9
Parents: 0cb5ea1f7e

  • fix model chasecam crash

12-May-2019 (Sunday) at 04:38:54 PDT by XxMiltenXx
Commit 0cb5ea1f7e
Parents: e1f2e342e3

Fixes for Door_AnimatedClose (#838)

  • Fixes for Door_AnimatedClose
  • Fixing that Door_AnimatedClose would be activated on an already closed door (playing the sound and the 1st frame of the animation)
  • There was no check if the Door is already Animated when a tag was used with Door_AnimatedClose
  • Removed doubled "door->StartClosing();".

12-May-2019 (Sunday) at 00:16:17 PDT by Christoph Oelckers
Commit e1f2e342e3
Parents: 98c88d2b92

  • fixed: The software renderer was accessing the global viewpoint in several places.

Aside from using incorrect values this could crash the renderer if used in the very first rendering frame because the software renderer always operates on a copy.

11-May-2019 (Saturday) at 01:28:06 PDT by alexey.lysiuk
Commit 98c88d2b92
Parents: 97045ae8b2

  • fixed crash when VM exception is raised during entering a level

11-May-2019 (Saturday) at 01:07:29 PDT by alexey.lysiuk
Commit 97045ae8b2
Parents: 6343ddfc11

  • added missing newline to scriptstat CCMD output

10-May-2019 (Friday) at 09:02:27 PDT by Magnus Norddahl
Commit 6343ddfc11
Parents: 676658ed4c

  • fix wrong screenshot gamma

10-May-2019 (Friday) at 05:35:57 PDT by alexey.lysiuk
Commit 676658ed4c
Parents: 850529b51b

  • made DUMB library always static

DUMB uses dumb_decode_vorbis() function from the main executable, so it failed to link as a dynamic library

10-May-2019 (Friday) at 01:55:46 PDT by alexey.lysiuk
Commit 850529b51b
Parents: d00ff65a42

  • made setting actor TID more explicit

Now it's no longer possible to manipulate TID hash from arbitrary location For example, this prevents linking of destroyed object into the hash TID member is still public but writing to it is limited to a few very specific cases like serialization and player traveling between levels

https://forum.zdoom.org/viewtopic.php?t=64476

09-May-2019 (Thursday) at 17:16:26 PDT by Magnus Norddahl
Commit d00ff65a42
Parents: d9722297a4

  • Intel on Linux used the footnote in the standard saying a descriptor pool can become fragmented (thanks guys!)

09-May-2019 (Thursday) at 16:53:09 PDT by Magnus Norddahl
Commit d9722297a4
Parents: 42d0209f96

  • fix command buffer invalidation bug when DynamicSet is updated

09-May-2019 (Thursday) at 16:04:45 PDT by Magnus Norddahl
Commit 42d0209f96
Parents: 7a5ee7b6de

  • add fragment shader texture reading as an additional subpass external dependency

09-May-2019 (Thursday) at 13:41:47 PDT by Magnus Norddahl
Commit 7a5ee7b6de
Parents: 5f26cda27e

  • add vk_debug_callstack for getting the location where a vulkan warning or error happens

09-May-2019 (Thursday) at 08:55:29 PDT by Magnus Norddahl
Commit 5f26cda27e
Parents: 46e07d5aa0

  • fix burn crash on vulkan

09-May-2019 (Thursday) at 07:06:18 PDT by Magnus Norddahl
Commit 46e07d5aa0
Parents: d3abc71c64

  • oops, patched the wrong file

09-May-2019 (Thursday) at 07:01:39 PDT by Magnus Norddahl
Commit d3abc71c64
Parents: e2fc3f2fac

  • only write the warning if r_multithreaded has its default value

09-May-2019 (Thursday) at 06:57:23 PDT by Magnus Norddahl
Commit e2fc3f2fac
Parents: 9a1dab57e9

  • Write out a warning if std::thread::hardware_concurrency returns zero.
  • If the number of cores cannot be determined, turn of multithreading in the software renderer as it is most likely a low end system

09-May-2019 (Thursday) at 03:29:58 PDT by alexey.lysiuk
Commit 9a1dab57e9
Parents: 4e5bd1659c

  • added handling of GLSL noise() functions to Vulkan backend

https://forum.zdoom.org/viewtopic.php?t=64516

09-May-2019 (Thursday) at 03:06:16 PDT by alexey.lysiuk
Commit 4e5bd1659c
Parents: 871b2ead4a

  • removed obsolete snd_flipstereo CVAR

https://forum.zdoom.org/viewtopic.php?t=64630

09-May-2019 (Thursday) at 01:20:47 PDT by alexey.lysiuk
Commit 871b2ead4a
Parents: a9ff31fe2e

  • added missing compat flag CVAR for Strife railing

https://forum.zdoom.org/viewtopic.php?t=64627

08-May-2019 (Wednesday) at 22:41:30 PDT by Nemrtvi
Commit a9ff31fe2e
Parents: ca889ea3c8

Greek Sigma character fallback

The lowercase Sigma letter in Greek has two different forms (σ and ς), which changes depending on its placement in a word, but in uppercase and smallcaps contexts, it only has one look regardless of word positioning. If the character ς is missing, it should fall back to σ.

08-May-2019 (Wednesday) at 10:42:08 PDT by Nemrtvi
Commit ca889ea3c8
Parents: 2d69f75092

Accented Greek characters for Doom

08-May-2019 (Wednesday) at 01:39:21 PDT by alexey.lysiuk
Commit 2d69f75092
Parents: efd0bf4d33

  • fixed output of software renderers with Vulkan backend

Vulkan hardware buffer for software canvas may have some padding Software renderers should be aware of buffer's pitch in order to copy pixels properly

https://forum.zdoom.org/viewtopic.php?t=64562

08-May-2019 (Wednesday) at 02:45:38 PDT by alexey.lysiuk
Commit efd0bf4d33
Parents: 2ac7523723

  • moved greek characters to proper location

Nothing but those symbols were printed with old small font in Doom games (alternative HUD, messages, etc)

07-May-2019 (Tuesday) at 13:54:06 PDT by David Carlier
Commit 2ac7523723
Parents: f809e95d3a

OpenBSD build fix.

As FreeBSD, does not have malloc.h aligned_alloc stricly available since C++17/C11, using the local impl.

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