Latest Raze Changes
Latest 50 commits, skipping 6400
Unofficial development builds at DRD Team
20-Jun-2019 (Thursday) at 22:52:25 PDT by Christoph Oelckers
- defaulted a few empty constructors.
20-Jun-2019 (Thursday) at 11:25:34 PDT by Christoph Oelckers
- set Visual C++ compiler to use /permissive- mode and fixed the one error this generated.
This also means that Visual Studio 2015 is no longer supported as it has no proper standard conforming compile mode.
20-Jun-2019 (Thursday) at 02:55:45 PDT by Christoph Oelckers
- consolidated postprocessing code a bit.
The code that determines the order of effects should not be duplicated between renderers.
19-Jun-2019 (Wednesday) at 11:35:41 PDT by Christoph Oelckers
- fixed incorrect implementation of "episode = clear" in UMAPINFO.
19-Jun-2019 (Wednesday) at 05:54:24 PDT by alexey.lysiuk
- fixed incomplete parsing of UMAPINFO when map already exists
19-Jun-2019 (Wednesday) at 04:48:11 PDT by alexey.lysiuk
- fixed missing skill menu for episodes defined by UMAPINFO
19-Jun-2019 (Wednesday) at 03:10:47 PDT by alexey.lysiuk
- fixed: all UMAPINFO definitions were applied to default map slot
18-Jun-2019 (Tuesday) at 11:40:41 PDT by Christoph Oelckers
- give UMAPINFO the ability to disable cluster-based exit texts.
18-Jun-2019 (Tuesday) at 07:44:11 PDT by alexey.lysiuk
- updated Travis CI configuration
Added GCC 9 Updated to Clang 8 Moved Windows targets to trigger them earlier
17-Jun-2019 (Monday) at 00:32:13 PDT by alexey.lysiuk
- restored indication of console scrolling
16-Jun-2019 (Sunday) at 23:46:57 PDT by alexey.lysiuk
- made console cursor fill whole character box
16-Jun-2019 (Sunday) at 03:32:01 PDT by alexey.lysiuk
- switched to unconditional level exit in scriptified actors
Action special may not work properly in a very specific setup E.g., exit to the next level within a hub via boss brain death was broken
16-Jun-2019 (Sunday) at 03:29:33 PDT by alexey.lysiuk
- exported unconditional level exit to ZScript
Exit_Normal and Exit_Secret specials imply addition conditions to make a decision about proceeding to the next map A few scriptified actors require a bypass of these conditions in order to work properly
16-Jun-2019 (Sunday) at 04:08:25 PDT by Magnus Norddahl
- write into stream buffers before opening the next render pass
16-Jun-2019 (Sunday) at 04:05:12 PDT by Magnus Norddahl
- wait for space if the stream buffers are exhausted
16-Jun-2019 (Sunday) at 01:31:12 PDT by Magnus Norddahl
- also reset framebuffers when the image is reset
15-Jun-2019 (Saturday) at 01:57:03 PDT by Rachael Alexanderson
- compat_pointonline for doom2 map14
14-Jun-2019 (Friday) at 04:51:18 PDT by Rachael Alexanderson
Revert "Install soundfonts and WOPL/WOPN banks"
This reverts commit 2d1c7ba17cac3ccd201e77ad01a9dd06ab22cb2e.
14-Jun-2019 (Friday) at 02:58:43 PDT by Chronos Ouroboros
Fixed "if (!(lhs ~== rhs))" breaking with vectors.
13-Jun-2019 (Thursday) at 02:01:08 PDT by William Breathitt Gray
Install soundfonts and WOPL/WOPN banks
The INSTALL_SOUNDFONT_PATH cache entry is used to configure the installation directory.
13-Jun-2019 (Thursday) at 01:36:22 PDT by Christoph Oelckers
- some clarification on plane equations in the UDMF spec.
12-Jun-2019 (Wednesday) at 02:56:51 PDT by Alexander
localize custom menu titles in option search results
12-Jun-2019 (Wednesday) at 07:21:43 PDT by Rachael Alexanderson
- add nullptr checks for double-frame model interpolation
11-Jun-2019 (Tuesday) at 23:49:40 PDT by alexey.lysiuk
- fixed: light mode from mapinfo had no effect
10-Jun-2019 (Monday) at 04:44:06 PDT by alexey.lysiuk
- fixed compilation of Cocoa backend
src/posix/cocoa/i_main.mm:225:12: error: Objective-C declarations may only appear in global scope src/posix/cocoa/i_main.mm:247:17: error: Objective-C declarations may only appear in global scope src/posix/cocoa/i_main.mm:545:2: error: expected '}'
10-Jun-2019 (Monday) at 03:15:52 PDT by Christoph Oelckers
- on second thought, better call M_ClearMenus instead of calling Destroy directly.
10-Jun-2019 (Monday) at 03:06:03 PDT by Christoph Oelckers
- fixed: DeinitMenus must explicitly destroy the active menu before taking down the descriptors.
Otherwise the menu will only be collected by the garbage collector and no longer find all relevant data.
10-Jun-2019 (Monday) at 03:01:01 PDT by Christoph Oelckers
- consolidated the 3 atterm implementations.
Each platform had its own copy. Why?
10-Jun-2019 (Monday) at 22:20:24 PDT by alexey.lysiuk
- fixed compilation of FXAA shader by macOS OpenGL
Compile Shader 'shaders/glsl/fxaa.fp': ERROR: 0:250: '' : syntax error: incorrect preprocessor directive ERROR: 0:250: '' : syntax error: unexpected tokens following #if preprocessor directive - expected a newline ERROR: 0:265: '' : syntax error: incorrect preprocessor directive ERROR: 0:265: '' : syntax error: unexpected tokens following #if preprocessor directive - expected a newline ERROR: 0:266: '' : Macro Redefined lumaM ERROR: 0:301: '' : syntax error: incorrect preprocessor directive ERROR: 0:301: '' : syntax error: unexpected tokens following #if preprocessor directive - expected a newline ERROR: 0:599: '' : syntax error: incorrect preprocessor directive ERROR: 0:599: '' : syntax error: unexpected tokens following #if preprocessor directive - expected a newline
10-Jun-2019 (Monday) at 13:14:02 PDT by Magnus Norddahl
- store the vulkan framebuffer with the image (this ensures the framebuffer object is destroyed along with the image)
10-Jun-2019 (Monday) at 00:13:56 PDT by Magnus Norddahl
- delay postprocess texture destruction until the end of the frame
09-Jun-2019 (Sunday) at 23:40:49 PDT by Magnus Norddahl
- fix wipe screen when using -loadgame
08-Jun-2019 (Saturday) at 13:12:10 PDT by Christoph Oelckers
- gitignore update.
09-Jun-2019 (Sunday) at 02:57:57 PDT by alexey.lysiuk
- fixed crash on loading map in Hexen format without any nodes
09-Jun-2019 (Sunday) at 00:27:21 PDT by alexey.lysiuk
- removed explicit self null tests from dynarray native wrappers
They are useless since d3e6ed3c9b in which generation of implicit self null pointer check was added to JIT
07-Jun-2019 (Friday) at 11:22:27 PDT by Gutawer
- added a linear transformation system to Shape2D so that things like rotations and scales can be changed without having to clear and push a large amount of data
10-Jun-2019 (Monday) at 22:20:24 PDT by alexey.lysiuk
- fixed compilation of FXAA shader by macOS OpenGL
Compile Shader 'shaders/glsl/fxaa.fp': ERROR: 0:250: '' : syntax error: incorrect preprocessor directive ERROR: 0:250: '' : syntax error: unexpected tokens following #if preprocessor directive - expected a newline ERROR: 0:265: '' : syntax error: incorrect preprocessor directive ERROR: 0:265: '' : syntax error: unexpected tokens following #if preprocessor directive - expected a newline ERROR: 0:266: '' : Macro Redefined lumaM ERROR: 0:301: '' : syntax error: incorrect preprocessor directive ERROR: 0:301: '' : syntax error: unexpected tokens following #if preprocessor directive - expected a newline ERROR: 0:599: '' : syntax error: incorrect preprocessor directive ERROR: 0:599: '' : syntax error: unexpected tokens following #if preprocessor directive - expected a newline
10-Jun-2019 (Monday) at 14:00:15 PDT by Magnus Norddahl
- fix compile errors
10-Jun-2019 (Monday) at 13:46:32 PDT by Magnus Norddahl
Merge remote-tracking branch 'origin/master' into polybackend10-Jun-2019 (Monday) at 13:46:13 PDT by Magnus Norddahl
- fix compile error
10-Jun-2019 (Monday) at 13:14:02 PDT by Magnus Norddahl
- store the vulkan framebuffer with the image (this ensures the framebuffer object is destroyed along with the image)
10-Jun-2019 (Monday) at 04:44:06 PDT by alexey.lysiuk
- fixed compilation of Cocoa backend
src/posix/cocoa/i_main.mm:225:12: error: Objective-C declarations may only appear in global scope src/posix/cocoa/i_main.mm:247:17: error: Objective-C declarations may only appear in global scope src/posix/cocoa/i_main.mm:545:2: error: expected '}'
10-Jun-2019 (Monday) at 03:15:52 PDT by Christoph Oelckers
- on second thought, better call M_ClearMenus instead of calling Destroy directly.
10-Jun-2019 (Monday) at 03:06:03 PDT by Christoph Oelckers
- fixed: DeinitMenus must explicitly destroy the active menu before taking down the descriptors.
Otherwise the menu will only be collected by the garbage collector and no longer find all relevant data.
10-Jun-2019 (Monday) at 03:01:01 PDT by Christoph Oelckers
- consolidated the 3 atterm implementations.
Each platform had its own copy. Why?
10-Jun-2019 (Monday) at 01:50:17 PDT by Christoph Oelckers
- renamed GLViewpointBuffer to HWViewpointBuffer.
10-Jun-2019 (Monday) at 00:13:56 PDT by Magnus Norddahl
- delay postprocess texture destruction until the end of the frame
09-Jun-2019 (Sunday) at 23:40:49 PDT by Magnus Norddahl
- fix wipe screen when using -loadgame
09-Jun-2019 (Sunday) at 11:37:11 PDT by Christoph Oelckers
- reworked buffer binding logic.
This shouldn't be in the hardware independent interface because the semantics on OpenGL and Vulkan are too different, so a common implementation is not possible. Most bind calls were in the GL interface anyway, so these no longer pass through hardware independent code.
This also moves the bind calls in the shadowmap code into the GL interface - these never did anything useful in Vulkan and aren't needed there.
Last but not least, this moves the legacy buffer binding handling into FGLRenderState and performs the initial binding for the light buffer in a more suitable place so that this doesn't have to pollute the render state.
08-Jun-2019 (Saturday) at 13:12:10 PDT by Christoph Oelckers
- gitignore update.