Latest UZDoom Changes

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Unofficial development builds at DRD Team

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14-Feb-2022 (Monday) at 11:00:06 PST by Christoph Oelckers
Commit c48de5d8d
Parents: 396bac5e4

  • added a 'no MBF21' compatibility flag.

Turns out that there's a few old maps that have the extended line flags set but not the guard bit that forces their clearance. Astrostein 1's first map is an example for this.

14-Feb-2022 (Monday) at 08:34:10 PST by nashmuhandes
Commit 396bac5e4
Parents: 64ee08d80

  • Initialize some variables in FModelVertex::Set
  • Fix wrong normal vector in the FModelVertexBuffer constructor

This fixes models having strange flickering when the model animation frame changes

14-Feb-2022 (Monday) at 07:17:52 PST by Rachael Alexanderson
Commit 64ee08d80
Parents: add4ff12a

  • fix: player landing sound was not properly playing, error in morph logic check

13-Feb-2022 (Sunday) at 20:15:18 PST by Rachael Alexanderson
Commit add4ff12a
Parents: 238952da3

  • virtualize player landing on thing sound

13-Feb-2022 (Sunday) at 16:52:45 PST by Chronos Ouroboros
Commit 238952da3
Parents: 2f56ff383

  • fixed local array initialization for const values.

11-Feb-2022 (Friday) at 15:06:30 PST by Chronos Ouroboros
Commit 2f56ff383
Parents: 3ff27b428

  • fixed local vector array initialization.

10-Feb-2022 (Thursday) at 13:57:09 PST by Emile Belanger
Commit 3ff27b428
Parents: 5939f1947

GLES: Fix data buffer resize

10-Feb-2022 (Thursday) at 12:49:40 PST by Emile Belanger
Commit 5939f1947
Parents: 93b62d4f1

Fix func_paletted.fp to use alpha channel for index. This was needed due to GLES renderer change from Raze

10-Feb-2022 (Thursday) at 12:48:39 PST by Emile Belanger
Commit 93b62d4f1
Parents: 08b5f95e0

Fix Texture Mode 7 shader compilation bug

09-Feb-2022 (Wednesday) at 06:11:07 PST by Rachael Alexanderson
Commit 08b5f95e0
Parents: ee0330b0b

Revert "Fixed: opaque blood decals did not respect the GAMEINFO's blood color. This fixes opaque blood decals not getting the correct color in Chex Quest, as an example."

This reverts commit ee0330b0b18bb365bbc5af6c4806db9c76af86ad.

09-Feb-2022 (Wednesday) at 04:01:24 PST by nashmuhandes
Commit ee0330b0b
Parents: 084c4f84b

Fixed: opaque blood decals did not respect the GAMEINFO's blood color. This fixes opaque blood decals not getting the correct color in Chex Quest, as an example.

09-Feb-2022 (Wednesday) at 04:20:34 PST by Rachael Alexanderson
Commit 084c4f84b
Parents: 1b9148a44

  • another fix

09-Feb-2022 (Wednesday) at 04:05:21 PST by Rachael Alexanderson
Commit 1b9148a44
Parents: eae2704a9

  • fix a few glaring issues with cvar uniforms

06-Feb-2022 (Sunday) at 07:33:35 PST by Rachael Alexanderson
Commit eae2704a9
Parents: 751f859c7

  • allow floats for uniform cvar defaults

01-Feb-2022 (Tuesday) at 09:50:51 PST by Rachael Alexanderson
Commit 751f859c7
Parents: e7e5bd99f

  • fix compile on clang

01-Feb-2022 (Tuesday) at 09:26:36 PST by Rachael Alexanderson
Commit e7e5bd99f
Parents: 267e714bf

  • fix compiling on Linux/et-al

01-Feb-2022 (Tuesday) at 08:42:55 PST by Rachael Alexanderson
Commit 267e714bf
Parents: 95c5449a7

  • implement direct cvar linking to custom shader uniforms

26-Jan-2022 (Wednesday) at 15:30:55 PST by Rachael Alexanderson
Commit 95c5449a7
Parents: df976e218

  • silence some warning spam in textures.h

25-Feb-2021 (Thursday) at 22:01:09 PST by Nikolay Ambartsumov
Commit df976e218
Parents: a9eaae074

Add per-tier sidedef light levels to UDMF maps

24-Jan-2022 (Monday) at 10:44:42 PST by Rachael Alexanderson
Commit a9eaae074
Parents: f0c532848

  • move lightmaps warning down the return chain a bit to show only when a map has valid lightmaps

24-Jan-2022 (Monday) at 10:39:17 PST by Rachael Alexanderson
Commit f0c532848
Parents: 78c8aa6e6

  • lock lightmaps behind a command line argument with a warning

22-Jan-2022 (Saturday) at 07:52:30 PST by Christoph Oelckers
Commit 78c8aa6e6
Parents: 6a9247084

  • file update.

19-Jan-2022 (Wednesday) at 15:53:02 PST by Christoph Oelckers
Commit 6a9247084
Parents: 673f06c05

  • made a few more names common.

These are needed by the ZScript compiler backend.

20-Jan-2022 (Thursday) at 01:25:54 PST by Christoph Oelckers
Commit 673f06c05
Parents: 410c35b94

  • make m_alloc optional for tarray and memarena

24-Jan-2022 (Monday) at 09:30:59 PST by Rachael Alexanderson

Merge commit 'refs/pull/1508/head' of https://github.com/coelckers/gzdoom

24-Jan-2022 (Monday) at 09:29:44 PST by Rachael Alexanderson
Commit 2fc4529df (lightmaps-new)
Parents: 688e5ac69 a07e16099

Merge commit 'refs/pull/1508/head' of https://github.com/coelckers/gzdoom into lightmaps-new

03-Jul-2021 (Saturday) at 03:20:19 PDT by emily
Commit 20d16381f
Parents: 6432e4f6a

Add TexMan.SetCameraTextureAspectRatio

Allows ZScript to change the aspect ratio of a camera texture.

24-Dec-2021 (Friday) at 12:26:29 PST by Major Cooke
Commit 6432e4f6a
Parents: 688e5ac69

Optimized P_TestMobjZ by not running the iterator if actor also has THRUACTORS.

24-Jan-2022 (Monday) at 09:10:18 PST by Rachael Alexanderson

Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps-new

29-Dec-2021 (Wednesday) at 03:48:46 PST by drfrag
Commit 6112307cc
Parents: 046799db6

  • Fix decals in Softpoly. (partial revert of "- cleanup of the revised y-clamping feature.")

31-Dec-2021 (Friday) at 22:19:04 PST by Blue Shadow
Commit fefb0e970
Parents: 2ab4539d4

  • make m_quickexit a global CVAR

06-Dec-2021 (Monday) at 00:13:40 PST by Major Cooke
Commit 046799db6
Parents: 4e8d59951

Removed all attempts to stop the sprite from appearing in portals. This may likely require a fundamental breakdown of the system itself in order to address the problem.

05-Dec-2021 (Sunday) at 11:51:47 PST by Major Cooke
Commit 4e8d59951
Parents: cd33fb860

Added A_SetViewPos(Vector3 Offset, int Flags = -1)

  • Offset: The offset from the actor's view to move the camera about.
  • Flags: (Default is -1, which means don't change flags)
  • VPSF_ABSOLUTEOFFSET: Don't include actor angles in calculation.
  • VPSF_ABSOLUTEPOS: Position is absolute, and disables all transformations. Modders are responsible for being portal aware!

Notes:

  • ViewPos in Actor will be null until A_SetViewPos is called for the first time.

Issues:

  • Hiding sprite while in portal incomplete.

23-Jan-2022 (Sunday) at 18:05:32 PST by Xaser Acheron
Commit a07e16099
Parents: bfb79e5b3

move WeaponScaleX/Y namedefs to namedef_custom.h; clean unwanted stuff from merge

23-Jan-2022 (Sunday) at 18:01:59 PST by Xaser Acheron

Merge branch 'master' into feature_weaponscale

23-Jan-2022 (Sunday) at 17:59:06 PST by Xaser Acheron
Commit e9c86017e
Parents: 441b70022

apply WeaponScaleX/Y to all PSprites on a weapon

22-Jan-2022 (Saturday) at 02:06:22 PST by nashmuhandes

Merge branch 'lightmaps2' of https://github.com/nashmuhandes/gzdoom into lightmaps2

22-Jan-2022 (Saturday) at 02:06:05 PST by nashmuhandes

Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2

21-Jan-2022 (Friday) at 13:40:04 PST by Rachael Alexanderson
Commit 2ab4539d4
Parents: 4c4fafc2c

  • fix logic error with shader compatibility layer

20-Jan-2022 (Thursday) at 19:38:46 PST by Rachael Alexanderson
Commit 4c4fafc2c
Parents: 64f4332b4

  • add debug ccmds to manipulate custom postprocess shaders and their uniforms from the console

20-Jan-2022 (Thursday) at 10:30:23 PST by Rachael Alexanderson
Commit 64f4332b4
Parents: 851d058a4

  • add cmath includes to fix the mac compile std::floor errors

20-Jan-2022 (Thursday) at 10:30:23 PST by Rachael Alexanderson
Commit 060e2cefc
Parents: e67c42120

  • add cmath includes to fix the mac compile std::floor errors

20-Jan-2022 (Thursday) at 09:42:54 PST by nashmuhandes
Commit e67c42120
Parents: 8ea47fdcc

Add the lightmap UDMF keywords into namedef_custom.h

20-Jan-2022 (Thursday) at 09:39:37 PST by nashmuhandes

Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2#

Conflicts:

  • #
  • src/common/engine/namedef.h

19-Jan-2022 (Wednesday) at 22:19:45 PST by nashmuhandes

Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2

19-Jan-2022 (Wednesday) at 15:14:08 PST by Christoph Oelckers
Commit 851d058a4
Parents: 0d8d4a2ad

  • split up namedef.h into a shared and game specific part and cleaned out many unused names.

12-Jan-2022 (Wednesday) at 21:27:36 PST by Xaser Acheron
Commit 0d8d4a2ad
Parents: efbb31fa3

fix mbf21 A_FindTracer fov cone being twice as big as intended

12-Jan-2022 (Wednesday) at 21:22:09 PST by Xaser Acheron
Commit efbb31fa3
Parents: 40a5c4c1c

add SMF_PRECISE flag to mbf21 A_SeekTracer, for accuracy

12-Jan-2022 (Wednesday) at 21:19:17 PST by Xaser Acheron
Commit 40a5c4c1c
Parents: a4b124bff

fix mbf21 A_SeekTracer not working (arg type shenanigans)

12-Jan-2022 (Wednesday) at 21:08:15 PST by Xaser Acheron
Commit a4b124bff
Parents: 25f28c4b5

fix mbf21 A_ConsumeAmmo ignoring explicit amount arg if weapon's ammopershot field set

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