Latest UZDoom Changes
Latest 50 commits, skipping 3650
Unofficial development builds at DRD Team
14-Feb-2022 (Monday) at 11:00:06 PST by Christoph Oelckers
- added a 'no MBF21' compatibility flag.
Turns out that there's a few old maps that have the extended line flags set but not the guard bit that forces their clearance. Astrostein 1's first map is an example for this.
14-Feb-2022 (Monday) at 08:34:10 PST by nashmuhandes
- Initialize some variables in FModelVertex::Set
- Fix wrong normal vector in the FModelVertexBuffer constructor
This fixes models having strange flickering when the model animation frame changes
14-Feb-2022 (Monday) at 07:17:52 PST by Rachael Alexanderson
- fix: player landing sound was not properly playing, error in morph logic check
13-Feb-2022 (Sunday) at 20:15:18 PST by Rachael Alexanderson
- virtualize player landing on thing sound
13-Feb-2022 (Sunday) at 16:52:45 PST by Chronos Ouroboros
- fixed local array initialization for const values.
11-Feb-2022 (Friday) at 15:06:30 PST by Chronos Ouroboros
- fixed local vector array initialization.
10-Feb-2022 (Thursday) at 13:57:09 PST by Emile Belanger
GLES: Fix data buffer resize
10-Feb-2022 (Thursday) at 12:49:40 PST by Emile Belanger
Fix func_paletted.fp to use alpha channel for index. This was needed due to GLES renderer change from Raze
10-Feb-2022 (Thursday) at 12:48:39 PST by Emile Belanger
Fix Texture Mode 7 shader compilation bug
09-Feb-2022 (Wednesday) at 06:11:07 PST by Rachael Alexanderson
Revert "Fixed: opaque blood decals did not respect the GAMEINFO's blood color. This fixes opaque blood decals not getting the correct color in Chex Quest, as an example."
This reverts commit ee0330b0b18bb365bbc5af6c4806db9c76af86ad.
09-Feb-2022 (Wednesday) at 04:01:24 PST by nashmuhandes
Fixed: opaque blood decals did not respect the GAMEINFO's blood color. This fixes opaque blood decals not getting the correct color in Chex Quest, as an example.
09-Feb-2022 (Wednesday) at 04:20:34 PST by Rachael Alexanderson
- another fix
09-Feb-2022 (Wednesday) at 04:05:21 PST by Rachael Alexanderson
- fix a few glaring issues with cvar uniforms
06-Feb-2022 (Sunday) at 07:33:35 PST by Rachael Alexanderson
- allow floats for uniform cvar defaults
01-Feb-2022 (Tuesday) at 09:50:51 PST by Rachael Alexanderson
- fix compile on clang
01-Feb-2022 (Tuesday) at 09:26:36 PST by Rachael Alexanderson
- fix compiling on Linux/et-al
01-Feb-2022 (Tuesday) at 08:42:55 PST by Rachael Alexanderson
- implement direct cvar linking to custom shader uniforms
26-Jan-2022 (Wednesday) at 15:30:55 PST by Rachael Alexanderson
- silence some warning spam in
textures.h
25-Feb-2021 (Thursday) at 22:01:09 PST by Nikolay Ambartsumov
Add per-tier sidedef light levels to UDMF maps
24-Jan-2022 (Monday) at 10:44:42 PST by Rachael Alexanderson
- move lightmaps warning down the return chain a bit to show only when a map has valid lightmaps
24-Jan-2022 (Monday) at 10:39:17 PST by Rachael Alexanderson
- lock lightmaps behind a command line argument with a warning
22-Jan-2022 (Saturday) at 07:52:30 PST by Christoph Oelckers
- file update.
19-Jan-2022 (Wednesday) at 15:53:02 PST by Christoph Oelckers
- made a few more names common.
These are needed by the ZScript compiler backend.
20-Jan-2022 (Thursday) at 01:25:54 PST by Christoph Oelckers
- make m_alloc optional for tarray and memarena
24-Jan-2022 (Monday) at 09:30:59 PST by Rachael Alexanderson
Merge commit 'refs/pull/1508/head' of https://github.com/coelckers/gzdoom24-Jan-2022 (Monday) at 09:29:44 PST by Rachael Alexanderson
Merge commit 'refs/pull/1508/head' of https://github.com/coelckers/gzdoom into lightmaps-new03-Jul-2021 (Saturday) at 03:20:19 PDT by emily
Add TexMan.SetCameraTextureAspectRatio
Allows ZScript to change the aspect ratio of a camera texture.
24-Dec-2021 (Friday) at 12:26:29 PST by Major Cooke
Optimized P_TestMobjZ by not running the iterator if actor
also has THRUACTORS.
24-Jan-2022 (Monday) at 09:10:18 PST by Rachael Alexanderson
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps-new29-Dec-2021 (Wednesday) at 03:48:46 PST by drfrag
- Fix decals in Softpoly. (partial revert of "- cleanup of the revised y-clamping feature.")
31-Dec-2021 (Friday) at 22:19:04 PST by Blue Shadow
- make
m_quickexit
a global CVAR
06-Dec-2021 (Monday) at 00:13:40 PST by Major Cooke
Removed all attempts to stop the sprite from appearing in portals. This may likely require a fundamental breakdown of the system itself in order to address the problem.
05-Dec-2021 (Sunday) at 11:51:47 PST by Major Cooke
Added A_SetViewPos(Vector3 Offset, int Flags = -1)
- Offset: The offset from the actor's view to move the camera about.
- Flags: (Default is -1, which means don't change flags)
- VPSF_ABSOLUTEOFFSET: Don't include actor angles in calculation.
- VPSF_ABSOLUTEPOS: Position is absolute, and disables all transformations. Modders are responsible for being portal aware!
Notes:
ViewPos
in Actor will benull
until A_SetViewPos is called for the first time.
Issues:
- Hiding sprite while in portal incomplete.
23-Jan-2022 (Sunday) at 18:05:32 PST by Xaser Acheron
move WeaponScaleX/Y namedefs to namedef_custom.h; clean unwanted stuff from merge
23-Jan-2022 (Sunday) at 18:01:59 PST by Xaser Acheron
Merge branch 'master' into feature_weaponscale23-Jan-2022 (Sunday) at 17:59:06 PST by Xaser Acheron
apply WeaponScaleX/Y to all PSprites on a weapon
22-Jan-2022 (Saturday) at 02:06:22 PST by nashmuhandes
Merge branch 'lightmaps2' of https://github.com/nashmuhandes/gzdoom into lightmaps222-Jan-2022 (Saturday) at 02:06:05 PST by nashmuhandes
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps221-Jan-2022 (Friday) at 13:40:04 PST by Rachael Alexanderson
- fix logic error with shader compatibility layer
20-Jan-2022 (Thursday) at 19:38:46 PST by Rachael Alexanderson
- add debug ccmds to manipulate custom postprocess shaders and their uniforms from the console
20-Jan-2022 (Thursday) at 10:30:23 PST by Rachael Alexanderson
- add cmath includes to fix the mac compile std::floor errors
20-Jan-2022 (Thursday) at 10:30:23 PST by Rachael Alexanderson
- add cmath includes to fix the mac compile std::floor errors
20-Jan-2022 (Thursday) at 09:42:54 PST by nashmuhandes
Add the lightmap UDMF keywords into namedef_custom.h
20-Jan-2022 (Thursday) at 09:39:37 PST by nashmuhandes
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2#Conflicts:
- #
- src/common/engine/namedef.h
19-Jan-2022 (Wednesday) at 22:19:45 PST by nashmuhandes
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps219-Jan-2022 (Wednesday) at 15:14:08 PST by Christoph Oelckers
- split up namedef.h into a shared and game specific part and cleaned out many unused names.
12-Jan-2022 (Wednesday) at 21:27:36 PST by Xaser Acheron
fix mbf21 A_FindTracer fov cone being twice as big as intended
12-Jan-2022 (Wednesday) at 21:22:09 PST by Xaser Acheron
add SMF_PRECISE flag to mbf21 A_SeekTracer, for accuracy
12-Jan-2022 (Wednesday) at 21:19:17 PST by Xaser Acheron
fix mbf21 A_SeekTracer not working (arg type shenanigans)
12-Jan-2022 (Wednesday) at 21:08:15 PST by Xaser Acheron
fix mbf21 A_ConsumeAmmo ignoring explicit amount arg if weapon's ammopershot field set