Latest UZDoom Changes
Latest 50 commits, skipping 3600
Unofficial development builds at DRD Team
08-Mar-2022 (Tuesday) at 10:13:38 PST by Marisa Kirisame
Fix compilation on GCC7.
08-Mar-2022 (Tuesday) at 08:54:19 PST by Marisa Kirisame
Use RDTSC on Linux if possible for stats.
14-Mar-2022 (Monday) at 13:02:20 PDT by Rachael Alexanderson
- clear bot cmd before every tic
11-Mar-2022 (Friday) at 21:33:59 PST by Rachael Alexanderson
- remove gzdoom-tdbots.pk3 and its loader
11-Mar-2022 (Friday) at 20:53:42 PST by Rachael Alexanderson
export native Bot.Thinker(ticcmd cmd)
as virtual
11-Mar-2022 (Friday) at 20:19:03 PST by Rachael Alexanderson
Merge branch 'master' of https://github.com/coelckers/gzdoom into tdbots11-Mar-2022 (Friday) at 20:11:08 PST by Rachael Alexanderson
- only overwrite rpath if not already defined
11-Mar-2022 (Friday) at 08:02:55 PST by Rachael Alexanderson
- silence error C5045 in MSVC
11-Mar-2022 (Friday) at 07:55:30 PST by Rachael Alexanderson
- remove extra rapidjson library, use internal one from gzdoom instead
11-Mar-2022 (Friday) at 07:43:50 PST by Rachael Alexanderson
- fix DiscordAppId and SteamAppId from GameInfo
10-Mar-2022 (Thursday) at 12:12:18 PST by Rachael Alexanderson
- remove drpc example files
10-Mar-2022 (Thursday) at 12:08:28 PST by Rachael Alexanderson
- remove examples from DiscordRPC library - we don't need them. the library is freely available for anyone who needs them.
10-Mar-2022 (Thursday) at 11:12:19 PST by Rachael Alexanderson
- add i_discordrpc (defaults false) to control Discord Presence
09-Mar-2022 (Wednesday) at 21:03:50 PST by Rachael Alexanderson
- add steamappid field for DRPC
09-Mar-2022 (Wednesday) at 19:53:14 PST by Rachael Alexanderson
- oops, add missing file
09-Mar-2022 (Wednesday) at 19:45:31 PST by Rachael Alexanderson
- Discord RPC presence. Adds new IWADINFO and GAMEINFO keys: DiscordAppId - this should point to your AppId for your game. It will use a default GZDoom one if not found.
09-Mar-2022 (Wednesday) at 14:30:29 PST by Rachael Alexanderson
- add $ORIGIN to rpath in Linux
09-Mar-2022 (Wednesday) at 13:16:20 PST by Christoph Oelckers
- text update.
08-Mar-2022 (Tuesday) at 14:17:09 PST by Rachael Alexanderson
- correct the processor fall-through on
stats.h
08-Mar-2022 (Tuesday) at 07:57:39 PST by Rachael Alexanderson
- remove default lost soul translucency
07-Mar-2022 (Monday) at 12:45:52 PST by nashmuhandes
- Added 'ScaleWeaponFOV' flag to MODELDEF. Affects weapon models only; will scale the model along with the user's FOV to reduce distortion.
- Additionally, a 'cl_scaleweaponfov' CVar has been added to allow users to further fine-tune the weapon model scale with higher FOVs
07-Mar-2022 (Monday) at 05:46:25 PST by Rachael Alexanderson
- don't modify
gl_customshader
cvar in GLES backend; the backend will not show custom shaders anyhow
07-Mar-2022 (Monday) at 05:46:25 PST by Rachael Alexanderson
- don't modify
gl_customshader
cvar in GLES backend; the backend will not show custom shaders anyhow
26-Feb-2022 (Saturday) at 16:33:31 PST by Rachael Alexanderson
Merge branch 'master' of ../gzdoom into tdbots24-Feb-2022 (Thursday) at 14:20:39 PST by Rachael Alexanderson
- fix function pointer for player landing sound
23-Feb-2022 (Wednesday) at 03:00:14 PST by Rachael Alexanderson
- revert the previous two commits for now - needs further optimization and testing
27-Sep-2020 (Sunday) at 15:00:47 PDT by Major Cooke
Added a vector to CanCrossLine to indicate the next position the actor will be in if the move succeeds.
27-Sep-2020 (Sunday) at 14:15:58 PDT by Major Cooke
Added CanCrossLine virtual for actors.
- Called last after all other line checks occur. Returning false means the actor cannot cross that line.
22-Feb-2022 (Tuesday) at 12:23:19 PST by Major Cooke
Terrain small splashes and splash bases now set their target to the thing that spawned them, allowing for extra customization.
22-Feb-2022 (Tuesday) at 07:32:08 PST by Major Cooke
Replaced GetTerrainDef with the global Terrains array.
21-Feb-2022 (Monday) at 16:31:19 PST by Major Cooke
Removed some residuals.
21-Feb-2022 (Monday) at 16:27:03 PST by Major Cooke
Added GetTerrainDef and Sector variant of GetFloorTerrain.
- GetTerrainDef takes the raw number of the Terrains[] index. Can return null.
- GetFloorTerrain (Sector) gets the defs from the position given (either Sector.Floor or Sector.Ceiling).
19-Feb-2022 (Saturday) at 19:51:00 PST by Nikolay Ambartsumov
Fix 3d floor-related crash in software renderer
3d floors can cause the software renderer to set incorrect sprite clipping values that trigger a buffer overflow (and a subsequent crash) when rendering sprites. This commit keeps the clipping values within the view area.
19-Feb-2022 (Saturday) at 12:49:45 PST by nashmuhandes
ZDRay keyword updates.
19-Feb-2022 (Saturday) at 02:01:53 PST by Rachael Alexanderson
Update copyright year in README.md
16-Feb-2022 (Wednesday) at 22:36:38 PST by Rachael Alexanderson
- play both land and grunt sound if not the same, even if grunted (emulates pre-virtual behavior)
16-Feb-2022 (Wednesday) at 22:05:30 PST by Rachael Alexanderson
- add duplication checking to file list, prevent loading the same file twice unless explicitly asked by the user
16-Feb-2022 (Wednesday) at 18:40:50 PST by Chronos Ouroboros
- fix the wrong register type being freed when initializing arrays.
15-Feb-2022 (Tuesday) at 15:02:54 PST by nashmuhandes
Remove more unused UDMF keywords for ZDRayInfo. Sun direction is now determined by the actor's angle and pitch
15-Feb-2022 (Tuesday) at 12:40:23 PST by nashmuhandes
Remove some of the recognized UDMF keys for static lights, as ZDRay no longer uses them for light baking.
15-Feb-2022 (Tuesday) at 08:22:05 PST by Christoph Oelckers
- initialize FSwitchDef::QuestPanel when reading a Boom SWITCHES lump.
14-Feb-2022 (Monday) at 11:05:42 PST by Christoph Oelckers
- silence some warnings.
14-Feb-2022 (Monday) at 11:00:06 PST by Christoph Oelckers
- added a 'no MBF21' compatibility flag.
Turns out that there's a few old maps that have the extended line flags set but not the guard bit that forces their clearance. Astrostein 1's first map is an example for this.
14-Feb-2022 (Monday) at 08:34:10 PST by nashmuhandes
- Initialize some variables in FModelVertex::Set
- Fix wrong normal vector in the FModelVertexBuffer constructor
This fixes models having strange flickering when the model animation frame changes
14-Feb-2022 (Monday) at 07:17:52 PST by Rachael Alexanderson
- fix: player landing sound was not properly playing, error in morph logic check
13-Feb-2022 (Sunday) at 20:15:18 PST by Rachael Alexanderson
- virtualize player landing on thing sound
13-Feb-2022 (Sunday) at 16:52:45 PST by Chronos Ouroboros
- fixed local array initialization for const values.
11-Feb-2022 (Friday) at 15:06:30 PST by Chronos Ouroboros
- fixed local vector array initialization.
10-Feb-2022 (Thursday) at 13:57:09 PST by Emile Belanger
GLES: Fix data buffer resize
10-Feb-2022 (Thursday) at 12:49:40 PST by Emile Belanger
Fix func_paletted.fp to use alpha channel for index. This was needed due to GLES renderer change from Raze