Latest Raze Changes
Latest 50 commits, skipping 2500
Unofficial development builds at DRD Team
07-Apr-2023 (Friday) at 15:20:04 PDT by Magnus Norddahl
Merge pull request #5 from nashmuhandes/gl_texture_modeldebugfix
Allow gl_texture to affect models. Aids in debugging lightmap contrib…
07-Apr-2023 (Friday) at 15:19:40 PDT by Magnus Norddahl
Merge pull request #4 from nashmuhandes/r_showhitbox1
Add hitbox debug rendering (r_showhitbox)
07-Apr-2023 (Friday) at 15:16:44 PDT by nashmuhandes
Re-add corona docs that was meant to be part of the original pull request that didn't make it into GZDoom
07-Apr-2023 (Friday) at 14:58:15 PDT by nashmuhandes
Allow gl_texture to affect models. Aids in debugging lightmap contribution on models.
07-Apr-2023 (Friday) at 14:19:23 PDT by nashmuhandes
Add hitbox debug rendering (r_showhitbox)
07-Apr-2023 (Friday) at 09:44:59 PDT by Magnus Norddahl
Cache the result of traces so that it only needs to be done for visible moving actors
07-Apr-2023 (Friday) at 09:00:48 PDT by Magnus Norddahl
Fix sunlight not working on models
06-Apr-2023 (Thursday) at 19:22:43 PDT by Magnus Norddahl
Improve shader performance significantly by only including raytracing or shadowmaps in the shader if enabled
06-Apr-2023 (Thursday) at 17:33:33 PDT by Magnus Norddahl
Remove the old shaders
06-Apr-2023 (Thursday) at 12:12:51 PDT by Magnus Norddahl
Add +NOGRAVITY to coronas
06-Apr-2023 (Thursday) at 12:11:29 PDT by Magnus Norddahl
Fix coronas
06-Apr-2023 (Thursday) at 12:03:05 PDT by Magnus Norddahl
Fix the clear screen shader bug Fix texture set layout not matching the c++ code's version (vulkan validation error)
06-Apr-2023 (Thursday) at 10:48:28 PDT by Magnus Norddahl
Avoid stepping further into VkShaderManager::Get unless the shader has not been compiled
06-Apr-2023 (Thursday) at 10:36:58 PDT by Magnus Norddahl
Fix misc shader related issues
06-Apr-2023 (Thursday) at 08:56:44 PDT by Magnus Norddahl
Improve VkShaderProgram to handle more program types Fix memory alignment issues with the shader/pipeline keys
06-Apr-2023 (Thursday) at 07:13:03 PDT by Magnus Norddahl
Add sunlight trace
05-Apr-2023 (Wednesday) at 16:04:03 PDT by Magnus Norddahl
Add some of the sunlight trace code
05-Apr-2023 (Wednesday) at 14:14:25 PDT by Magnus Norddahl
Merge tracelights
05-Apr-2023 (Wednesday) at 10:01:19 PDT by Christoph Oelckers
- fixed handling for Turkish i's.
- islowermap and isuppermap were not set for the new characters.
- special handling for the lowercase dotted i in allcaps fonts returned the wrong character.
05-Apr-2023 (Wednesday) at 09:59:04 PDT by Christoph Oelckers
- corrected 3 character y-offsets
05-Apr-2023 (Wednesday) at 09:58:38 PDT by Christoph Oelckers
- text update
04-Apr-2023 (Tuesday) at 02:59:09 PDT by Mitchell Richters
- Move
invertmouse
CVARs into common code.
- Removes duplication of CVAR definitions between Raze and GZDoom.
04-Apr-2023 (Tuesday) at 01:52:44 PDT by Mitchell Richters
- Properly fix default mouse x sensitivity.
03-Apr-2023 (Monday) at 16:00:08 PDT by dpjudas
Add VkShaderKey and start preparing VkShaderManager to be able to handle a lot more shader permutations
03-Apr-2023 (Monday) at 08:03:44 PDT by Christoph Oelckers
- fixed crash when checking the extended character list for the current language.
For English this will be null because it got no extended characters.
01-Apr-2023 (Saturday) at 03:45:55 PDT by Christoph Oelckers
- backported RapidJSON fix from Raze.
31-Mar-2023 (Friday) at 08:40:19 PDT by Christoph Oelckers
- adapted font system to properly handle Turkish.
Those i's are really messy, especially when dealing with allcaps or pure lowercase fonts.
30-Mar-2023 (Thursday) at 14:41:22 PDT by Jan Engelhardt
build: resolve missing includes under gcc-13
$ make
...
~/gzdoom/libraries/ZVulkan/src/vulkanbuilders.cpp: In member function ‘std::unique_ptr
26-Mar-2023 (Sunday) at 01:55:09 PDT by Christoph Oelckers
- moved all service code to 'common'.
This needs to work on Raze as well!
26-Mar-2023 (Sunday) at 01:43:27 PDT by Christoph Oelckers
- update comment on SSBOs.
26-Mar-2023 (Sunday) at 01:35:33 PDT by Christoph Oelckers
- fixed a few warnings pointed out by GCC.
26-Mar-2023 (Sunday) at 00:49:40 PDT by Christoph Oelckers
- avoid arithmetics with literal null pointers in ParseCommandLine.
Also avoid using longs.
26-Mar-2023 (Sunday) at 00:27:46 PDT by Christoph Oelckers
- fixed a few more leftover Clang warnings.
26-Mar-2023 (Sunday) at 00:27:26 PDT by Christoph Oelckers
- made D_WriteUserInfoStrings memory safe.
Its callers are anything but for now but this function was the main blocker for refactoring so it had to come first.
25-Mar-2023 (Saturday) at 23:46:23 PDT by Christoph Oelckers
- updated RapidJson library.
This still needed the Nan hotfix to be reapplied. The problem hasn't been addressed yet. :(
25-Mar-2023 (Saturday) at 23:33:09 PDT by Christoph Oelckers
- fixed several warnings emitted by Clang.
25-Mar-2023 (Saturday) at 05:06:23 PDT by Rachael Alexanderson
- update some copyright years
23-Mar-2023 (Thursday) at 19:34:24 PDT by Magnus Norddahl
Fix shader build errors and remove support for old deprecated shader types
22-Mar-2023 (Wednesday) at 00:54:29 PDT by Ricardo Luís Vaz Silva
Fix possible memory corruption in TArray::Delete(index, count)
21-Mar-2023 (Tuesday) at 16:06:13 PDT by Magnus Norddahl
Add support for using #include in glsl files and improve glsl compile errors
21-Mar-2023 (Tuesday) at 12:24:08 PDT by Magnus Norddahl
Move static layout code back to wadsrc
21-Mar-2023 (Tuesday) at 12:23:10 PDT by Magnus Norddahl
Update ZVulkan
18-Mar-2023 (Saturday) at 19:41:27 PDT by RaveYard
Use simpler constructor for TArray in FBlockThingsIterator
18-Mar-2023 (Saturday) at 17:43:24 PDT by RaveYard
Fix TArray allocating 0 bytes in constructor
18-Mar-2023 (Saturday) at 23:18:12 PDT by dpjudas
Begin refactor the shaders
18-Mar-2023 (Saturday) at 13:51:40 PDT by Magnus Norddahl
Merge pull request #3 from nashmuhandes/BetterDoomBulletPuff
Improve Doom's bullet puff's visuals by only making it translucent wh…
18-Mar-2023 (Saturday) at 13:37:36 PDT by Magnus Norddahl
Merge pull request #1 from nashmuhandes/BetterDefaults
Change more default settings
18-Mar-2023 (Saturday) at 13:35:27 PDT by nashmuhandes
Change more default settings
- Show item counter on automap
- Enable thicker automap lines and anti-aliased lines for better visibility with high res displays
- Enable textured automap
- HUD border scaling factor to better match default status bar scaling
- Enable subtitles
- Set render quality to "quality" to fix level mesh seams (gl_seamless)
- Enable mouse in menus by default (instead of touchscreen-like)
- Don't show ENDDOOM when quitting the app
- Enable the first crosshair, and set its scale slightly smaller
- Grow crosshair when picking up items
- Set autoaim slider to 0
- Show nametags when switching items and weapons
- Always run enabled
- Disable save/load confirmation dialog
- Enable quicksave rotation
- Enable additively-translucent Doom rocket explosion
- Increase default particles to 10k, and increase the slider to 65k (engine limit)
- Disable night vision effect
- Set sprite clipping to "Always" as this looks better than having sprites sink into the geometry
- Set particle style to round as it matches the pixelated aesthetics better
18-Mar-2023 (Saturday) at 13:12:53 PDT by nashmuhandes
Improve Doom's bullet puff's visuals by only making it translucent when the sprite appears smoke-ey, and also always billboard it
18-Mar-2023 (Saturday) at 13:12:50 PDT by Magnus Norddahl
Merge pull request #2 from nashmuhandes/BetterMouseCursors
Improve mouse cursor art for the standard games