Latest Raze Changes
Latest 50 commits, skipping 2450
Unofficial development builds at DRD Team
24-Apr-2023 (Monday) at 13:45:19 PDT by Magnus Norddahl
Remove mClipSplit
24-Apr-2023 (Monday) at 13:41:07 PDT by Magnus Norddahl
Remove mLightParms
24-Apr-2023 (Monday) at 13:10:17 PDT by Magnus Norddahl
Remove unused uniforms and restrict push constants to only control offsets into buffers
23-Apr-2023 (Sunday) at 15:14:04 PDT by Magnus Norddahl
Remove EPassType from VkShaderManager::Get and CompileNextShader() from VkShaderManager constructor
23-Apr-2023 (Sunday) at 04:23:20 PDT by Magnus Norddahl
Merge pull request #12 from coelckers/menustrings
moved all newly added menu strigs to the string table.
22-Apr-2023 (Saturday) at 23:55:53 PDT by Christoph Oelckers
moved all newly added menu strigs to the string table.
Also adding missing caption to SWRMenu.
22-Apr-2023 (Saturday) at 18:26:26 PDT by Magnus Norddahl
Merge pull request #11 from nashmuhandes/gzd_master
Sync to GZDoom master branch
22-Apr-2023 (Saturday) at 17:00:49 PDT by Magnus Norddahl
Change the options menu to follow a more logical modern layout Remove the old simple menu as that only made things worse
11-Feb-2023 (Saturday) at 07:51:25 PST by Ricardo Luís Vaz Silva
Fix value of X = Y
when Y is an int constant
11-Apr-2023 (Tuesday) at 22:16:25 PDT by Blue Shadow
- added
MaxEffectTics
field toPowerup
05-Apr-2023 (Wednesday) at 10:01:19 PDT by Christoph Oelckers
- fixed handling for Turkish i's.
- islowermap and isuppermap were not set for the new characters.
- special handling for the lowercase dotted i in allcaps fonts returned the wrong character.
05-Apr-2023 (Wednesday) at 09:59:04 PDT by Christoph Oelckers
- corrected 3 character y-offsets
05-Apr-2023 (Wednesday) at 09:58:38 PDT by Christoph Oelckers
- text update
04-Apr-2023 (Tuesday) at 02:59:09 PDT by Mitchell Richters
- Move
invertmouse
CVARs into common code.
- Removes duplication of CVAR definitions between Raze and GZDoom.
04-Apr-2023 (Tuesday) at 01:52:44 PDT by Mitchell Richters
- Properly fix default mouse x sensitivity.
03-Apr-2023 (Monday) at 08:03:44 PDT by Christoph Oelckers
- fixed crash when checking the extended character list for the current language.
For English this will be null because it got no extended characters.
01-Apr-2023 (Saturday) at 03:45:55 PDT by Christoph Oelckers
- backported RapidJSON fix from Raze.
31-Mar-2023 (Friday) at 08:40:19 PDT by Christoph Oelckers
- adapted font system to properly handle Turkish.
Those i's are really messy, especially when dealing with allcaps or pure lowercase fonts.
30-Mar-2023 (Thursday) at 14:41:22 PDT by Jan Engelhardt
build: resolve missing includes under gcc-13
26-Mar-2023 (Sunday) at 01:55:09 PDT by Christoph Oelckers
- moved all service code to 'common'.
This needs to work on Raze as well!
26-Mar-2023 (Sunday) at 01:43:27 PDT by Christoph Oelckers
- update comment on SSBOs.
26-Mar-2023 (Sunday) at 01:35:33 PDT by Christoph Oelckers
- fixed a few warnings pointed out by GCC.
26-Mar-2023 (Sunday) at 00:49:40 PDT by Christoph Oelckers
- avoid arithmetics with literal null pointers in ParseCommandLine.
Also avoid using longs.
26-Mar-2023 (Sunday) at 00:27:46 PDT by Christoph Oelckers
- fixed a few more leftover Clang warnings.
26-Mar-2023 (Sunday) at 00:27:26 PDT by Christoph Oelckers
- made D_WriteUserInfoStrings memory safe.
Its callers are anything but for now but this function was the main blocker for refactoring so it had to come first.
25-Mar-2023 (Saturday) at 23:46:23 PDT by Christoph Oelckers
- updated RapidJson library.
This still needed the Nan hotfix to be reapplied. The problem hasn't been addressed yet. :(
25-Mar-2023 (Saturday) at 23:33:09 PDT by Christoph Oelckers
- fixed several warnings emitted by Clang.
25-Mar-2023 (Saturday) at 05:06:23 PDT by Rachael Alexanderson
- update some copyright years
22-Mar-2023 (Wednesday) at 00:54:29 PDT by Ricardo Luís Vaz Silva
Fix possible memory corruption in TArray::Delete(index, count)
18-Mar-2023 (Saturday) at 19:41:27 PDT by RaveYard
Use simpler constructor for TArray in FBlockThingsIterator
18-Mar-2023 (Saturday) at 17:43:24 PDT by RaveYard
Fix TArray allocating 0 bytes in constructor
17-Mar-2023 (Friday) at 03:51:06 PDT by CandiceJoy
Fixed incorrect parameter type in A_CheckForResurrection.
19-Apr-2023 (Wednesday) at 07:12:53 PDT by Magnus Norddahl
Also update the mac icon
19-Apr-2023 (Wednesday) at 07:10:16 PDT by Magnus Norddahl
Replace the icon
18-Apr-2023 (Tuesday) at 17:28:32 PDT by Magnus Norddahl
Only add the lightmode actually being used into the shader
16-Apr-2023 (Sunday) at 12:49:05 PDT by Magnus Norddahl
Remove virtual inheritance
16-Apr-2023 (Sunday) at 10:30:27 PDT by Magnus Norddahl
Begin removing binding points from the hwrenderer layer. Well known buffers should be created and managed by the backend, otherwise the backend just becomes an OpenGL emulator.
16-Apr-2023 (Sunday) at 08:34:52 PDT by Magnus Norddahl
Remove dead code
16-Apr-2023 (Sunday) at 08:07:55 PDT by Magnus Norddahl
Add GetDevice function instead of accessing device member directly
16-Apr-2023 (Sunday) at 07:51:52 PDT by Magnus Norddahl
More folder adjustments
16-Apr-2023 (Sunday) at 07:39:15 PDT by Magnus Norddahl
Change the folder structure of the vulkan backend to better reflect what is going on
16-Apr-2023 (Sunday) at 05:35:01 PDT by Magnus Norddahl
Fix null pointer crash when drawing sprites with a null actor
11-Feb-2023 (Saturday) at 07:51:25 PST by Ricardo Luís Vaz Silva
Fix value of X = Y
when Y is an int constant
11-Apr-2023 (Tuesday) at 22:16:25 PDT by Blue Shadow
- added
MaxEffectTics
field toPowerup
11-Apr-2023 (Tuesday) at 17:09:28 PDT by Magnus Norddahl
Add support for gl_light_raytrace for cards that do not support rayquery
10-Apr-2023 (Monday) at 04:43:20 PDT by Magnus Norddahl
Merge pull request #10 from nashmuhandes/ZScriptNoUserSaveAndNoAutomap
Allow ZScript to control saving and the automap
08-Apr-2023 (Saturday) at 12:52:58 PDT by nashmuhandes
Allow ZScript to control saving and the automap
07-Apr-2023 (Friday) at 17:36:26 PDT by Magnus Norddahl
Merge pull request #7 from nashmuhandes/RotatingModelsWhenPausedFix
Stop rotating the models if the game is actually paused.
07-Apr-2023 (Friday) at 15:55:32 PDT by nashmuhandes
Stop rotating the models if the game is actually paused.
07-Apr-2023 (Friday) at 15:20:42 PDT by Magnus Norddahl
Merge pull request #6 from nashmuhandes/coronadocs
Re-add corona docs that was meant to be part of the original pull req…