Latest Raze Changes
Latest 50 commits, skipping 1750
Unofficial development builds at DRD Team
14-Sep-2023 (Thursday) at 03:17:33 PDT by RaveYard
Optimize which surfaces are passed to lightmapper
13-Sep-2023 (Wednesday) at 22:37:31 PDT by Rachael Alexanderson
- fixes for GCC on Linux
10-Sep-2023 (Sunday) at 08:22:12 PDT by nashmuhandes
Mark Corona as abstract as it's not meant to be spawned directly
13-Sep-2023 (Wednesday) at 10:57:35 PDT by RaveYard
Fix edge case where the lightmap lump surface touches the edge of the atlas page
13-Sep-2023 (Wednesday) at 10:08:44 PDT by RaveYard
Clean unused code
13-Sep-2023 (Wednesday) at 10:03:14 PDT by RaveYard
Fix variety of bugs and assume that any surface not contained in LIGHTMAP lump does not need updating
13-Sep-2023 (Wednesday) at 09:08:54 PDT by RaveYard
Initial implementation for lightmap lump loading
12-Sep-2023 (Tuesday) at 08:26:08 PDT by RaveYard
Fix spotlight rotation
11-Sep-2023 (Monday) at 06:27:24 PDT by RaveYard
Fix lightmapper still using hacks to detect levelmesh changes
11-Sep-2023 (Monday) at 05:55:31 PDT by Magnus Norddahl
Delay creating the accel struct until frame start
11-Sep-2023 (Monday) at 05:42:18 PDT by RaveYard
Remove hacks associated with SetLevelMesh
11-Sep-2023 (Monday) at 04:49:39 PDT by Magnus Norddahl
Fix some validation errors
11-Sep-2023 (Monday) at 03:14:42 PDT by RaveYard
Fix CreateIndexedSectorVerticesLM to prevent holes in the floors/ceilings from appearing
10-Sep-2023 (Sunday) at 16:31:51 PDT by Magnus Norddahl
Fix warnings
10-Sep-2023 (Sunday) at 15:44:15 PDT by RaveYard
Fix sample distance power of two rounding
10-Sep-2023 (Sunday) at 13:06:06 PDT by RaveYard
Remove unused code from vk_lightmap.cpp
10-Sep-2023 (Sunday) at 14:24:00 PDT by RaveYard
Remove awful hardcoded byte offset hack
10-Sep-2023 (Sunday) at 13:01:41 PDT by RaveYard
Fix lightmapper running background tasks forever
10-Sep-2023 (Sunday) at 12:49:00 PDT by RaveYard
Somehow fix lightmaps being corrupted in debug build
10-Sep-2023 (Sunday) at 11:16:35 PDT by RaveYard
Change surfaceIndices to surfaces
09-Sep-2023 (Saturday) at 10:49:40 PDT by RaveYard
Fix floors not being updated
09-Sep-2023 (Saturday) at 08:56:46 PDT by RaveYard
Visible surfaces are gathered in processing (gathering) render phase and lightmaps drawn before rendering
09-Sep-2023 (Saturday) at 08:42:57 PDT by RaveYard
WIP refactoring of surface gathering
09-Sep-2023 (Saturday) at 07:48:33 PDT by RaveYard
Fix 3D floors not being marked as seen
09-Sep-2023 (Saturday) at 06:22:40 PDT by RaveYard
Minor refactor and fix 3d floors not being detected for lightmap updates
09-Sep-2023 (Saturday) at 05:38:09 PDT by RaveYard
Add cvar lm_scale for multiplying resolution of the lightmap
09-Sep-2023 (Saturday) at 02:42:02 PDT by RaveYard
Fix off by one
09-Sep-2023 (Saturday) at 01:11:43 PDT by RaveYard
Update lightmapper and add limiter to updates
08-Sep-2023 (Friday) at 14:55:03 PDT by RaveYard
Fix surface index passed to glsl
08-Sep-2023 (Friday) at 12:40:33 PDT by RaveYard
Add walls to the lightmap
08-Sep-2023 (Friday) at 12:40:15 PDT by RaveYard
Extend lightmapping stat
07-Sep-2023 (Thursday) at 14:27:20 PDT by RaveYard
WIP partial lightmapping
07-Sep-2023 (Thursday) at 11:22:21 PDT by RaveYard
WIP surface list for raytracing
06-Sep-2023 (Wednesday) at 19:30:40 PDT by RaveYard
Fix normals in wall surfaces that are squished into triangles
06-Sep-2023 (Wednesday) at 19:22:26 PDT by RaveYard
Fix hw_vertexbuilder lightmap nullptr error
06-Sep-2023 (Wednesday) at 10:44:53 PDT by RaveYard
Blur changes to avoid darkening the edges
06-Sep-2023 (Wednesday) at 05:30:57 PDT by RaveYard
CPU tracelight portal fix
06-Sep-2023 (Wednesday) at 06:15:58 PDT by RaveYard
Add ZDRay light intensity support
06-Sep-2023 (Wednesday) at 06:15:58 PDT by RaveYard
Add ZDRay light intensity support
05-Sep-2023 (Tuesday) at 14:00:30 PDT by Magnus Norddahl
Fix clearing frame buffer when flushing
05-Sep-2023 (Tuesday) at 09:31:28 PDT by Magnus Norddahl
Clear raytrace framebuffer when drawing into it
05-Sep-2023 (Tuesday) at 08:59:09 PDT by Magnus Norddahl
Muted some warnings
05-Sep-2023 (Tuesday) at 08:54:11 PDT by RaveYard
Fix InitLevelMesh called before line portals are set
05-Sep-2023 (Tuesday) at 08:47:55 PDT by Magnus Norddahl
Add missing file and only include static lights in the lightmaps
05-Sep-2023 (Tuesday) at 08:28:38 PDT by RaveYard
Line portal support
05-Sep-2023 (Tuesday) at 06:47:48 PDT by RaveYard
Sector portals sunlight only
05-Sep-2023 (Tuesday) at 08:41:39 PDT by Magnus Norddahl
Add the 3x3 blur
04-Sep-2023 (Monday) at 05:47:55 PDT by Magnus Norddahl
Only recreate lightmap texture if its size changes
04-Sep-2023 (Monday) at 05:39:11 PDT by Magnus Norddahl
Reuse lightmap baking textures between calls to Raytrace
04-Sep-2023 (Monday) at 03:35:36 PDT by RaveYard
Round sampledist to power of 2