Classes:ParticleFountain

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Particle fountain
Actor type Internal Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name ParticleFountain


Classes: ParticleFountain
 →BlackParticleFountain
 →BlueParticleFountain
 →GreenParticleFountain
 →PurpleParticleFountain
 →RedParticleFountain
 →WhiteParticleFountain
 →YellowParticleFountain


Base class for all particle fountains. Since they set the NOBLOCKMAP and NOGRAVITY flags, they are not linked to sector movement; to make a particle fountain on a moving sector a new actor derived from one of the children classes and with these flags cleared should be created and used.

DECORATE definition

ACTOR ParticleFountain native
{
  Height 0
  +NOBLOCKMAP
  +NOGRAVITY
  +INVISIBLE
}