Category:Internal

From ZDoom Wiki
Jump to navigation Jump to search

Abstract base classes and other classes used by the engine, but not directly by the player.

Categories by type

  • Key: For opening locked doors.
  • Light sources: A type of decoration that is supposed to emit light.
  • Map spot: Invisible things that achieve certain special effects.
  • Monster: Enemies and allies that aren't controlled by a player.
  • Player: Enemies and allies that are controlled by a player.
  • Powerup: Items (other than health or armor) that are used on pickup.
  • Power: Effects and abilities gained by using an artifact or powerup.
  • Puzzle item: In practice, a type of key that is lost when used.
  • Quest item: An item that must be in the inventory to progress in Strife quests.
  • Script thing: For scripting actors and points of view.
  • Token: An hidden item placed in the inventory to help the engine keep track of things.
  • SFX: Special effects such as projectile trails, sparks, dripping water and so on.
  • Vegetation: Trees, mushrooms, mosses and lichens.
  • Weapon: What can go in a player's arsenal.

Subcategories

This category has the following 10 subcategories, out of 10 total.

D

G

H

Z

Pages in category "Internal"

The following 72 pages are in this category, out of 72 total.