Classes

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See also: Hierarchical class list

Every game object (enemies, projectiles, item pickups) in Zdoom is called a class. For the purpose of this article, a class can be thought of as a way of grouping all the properties of an object under a single name. Classes are separated by the game that they were implemented for, but one of the unique features of ZDoom is the ability to use any class from any game without restriction. Note that you must provide graphics in a WAD for the classes you want to use, if they are from a different game to the one you are editing for.

Normally, objects are placed on a map using either the things number in a level editor, or using the spawnnum in an ACS script. However, each game supported by ZDoom has conflicting thing numbers, so to facilitate spawning objects from other games, the Spawn and SpawnSpot ACS commands were created.

You can also spawn classes manually while playing, via the Summon console command.

Click on one of the links below to get the full list of classes for the specified game.

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