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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Combat armor
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Actor type
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Armor
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Game
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(Doom)
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DoomEd Number
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2019
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Class Name
|
BlueArmor
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Spawn ID
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69
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Identifier
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T_BLUEARMOR
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Classes: Inventory→Armor→BasicArmorPickup→BlueArmor
→BlueArmorForMegasphere
Doom's blue armor pickup grants the player 200% of armor that resists 50% of the damage taken. If the player is already at 200% armor, the item will not be picked up.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class BlueArmor : BasicArmorPickup
{
Default
{
Radius 20;
Height 16;
Inventory.Pickupmessage "$GOTMEGA";
Inventory.Icon "ARM2A0";
Armor.Savepercent 50;
Armor.Saveamount 200;
}
States
{
Spawn:
ARM2 A 6;
ARM2 B 6 bright;
loop;
}
}
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Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
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ACTOR BlueArmor : BasicArmorPickup
{
Radius 20
Height 16
Inventory.PickupMessage "$GOTMEGA" // "Picked up the MegaArmor!"
Inventory.Icon "ARM2A0"
Armor.SavePercent 50
Armor.SaveAmount 200
States
{
Spawn:
ARM2 A 6
ARM2 B 6 Bright
Loop
}
}