Classes:Armor

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
Armor
Actor type Internal Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name Armor


Classes: InventoryArmor
 →BasicArmor
 →BasicArmorBonus
 →BasicArmorPickup
 →HexenArmor

Armor is an internal class that is used as a base class for various types of internal armor classes. It does not have any particular use that is worth mentioning. The only thing it does is to provide a default pickup sound for its subclasses.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class Armor : Inventory
{
	Default
	{
		Inventory.PickupSound "misc/armor_pkup";
		+INVENTORY.ISARMOR
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR Armor : Inventory native
{
  Inventory.PickupSound "misc/armor_pkup"
}

See also

Classes in the Armor category