Structs:WeaponSlots
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Note: This feature is for ZScript only. |
The WeaponSlots struct contains functions that interact with weapon slots.
Methods
All WeaponSlots methods are defined as native, meaning their inner workings are handled on the C++ side of the engine.
Static
- static void SetupWeaponSlots(PlayerPawn pp)
- Sets up weapon slots for the specified PlayerPawn. PlayerPawn actors call this function on themselves in their PostBeginPlay.
Dynamic
These methods have to be called on a pointer to a WeaponSlots instance. One is always created for each player and stored in the weapons field of their PlayerInfo struct. As such, these methods require the player.weapons.
prefix to be called.
- bool, int, int LocateWeapon(class<Weapon> weap)
- Checks whether the specified weapon class is assigned to a slot. Has 3 return values:
- 1. bool — true if the weapon is assigned to a slot
- 2. int — the number of the slot the weapon is assigned to (from 0 to 9, but 0 is actually the 10th slot in order)
- 3. int — the index of the weapon (i.e. its position in the slot, starting with 0).
- class<Weapon> GetWeapon(int slot, int index)
- Returns the class of a weapon in the specified slot and index.
- int SlotSize(int slot)
- Returns the number of weapons assigned to the specified slot.