SpawnHealth
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native clearscope int SpawnHealth () const
native clearscope int GetSpawnHealth () const
Usage
Returns the health value the calling actor spawned with, taking into account the following health modifiers:
- Health UDMF thing property if the actor is map-spawned.
- FriendlyHealth skill property if the actor is a friendly monster.
- MonsterHealth skill property if the actor is a hostile monster.
It is generally preferable to use the GetMaxHealth function instead of this one, since it has an added benefit of also properly checking PlayerPawn health, while returning the same data as SpawnHealth on regular actors.
GetSpawnHealth functions exactly the same as SpawnHealth.
Examples
Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated. |