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void SoundSequenceOnSector (int tag, string seqname, int location);


Plays a sound sequence defined in SNDSEQ lump. The location parameter determines from where exactly the sound comes. Possible values are the following constants:

  • SECSEQ_FLOOR: From the floor and below
  • SECSEQ_CEILING: From the ceiling and up
  • SECSEQ_FULLHEIGHT: At any height from the sector
  • SECSEQ_INTERIOR: Between the floor and ceiling


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See also