SoundSequence

From ZDoom Wiki
Jump to: navigation, search

void SoundSequence (str sndseq);

Usage

Plays a sound sequence defined in SNDSEQ lump.

Examples

First off, you have to make sure you have got a sequence set up in the SNDSEQ lump, for example:

  :Heartbeat
       volume 127
       playuntildone world/heart
       volume 64
       playuntildone world/heart
   end

Just a simple sequence that plays a loop of a beating heart — first time at full volume and the second time at half volume.

To have this play in your level, you need to call it in a script. A very, very simple and easy to use script.

Script 1 (void)
{
    SoundSequence ("Heartbeat");
}

The script can be executed by having a linedef with special 80 (ACS_Execute) and the script number as argument; the linedef itself be set to “Player Crosses Line”.

See also