Set custom colors
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The set custom colors menu allows to modify the colors of the automap's "custom" colorset. Its MENUDEF name is MapColorMenu and it can be summoned with the menu_mapcolors console command.
Note that each game has its own values for these settings.
- Restore default custom colors
- am_restorecolors
- This command resets all colors to the ZDoom default.
- Background (Color)
- am_backcolor
- The background color of the automap. If an AUTOPAGE graphic is shown, this is ignored.
- You (Color)
- am_yourcolor
- The color of the map arrow representing the player avatar.
- 1-sided walls (Color)
- am_wallcolor
- The color for normal one-sided walls.
- 2-sided walls with different floors (Color)
- am_fdwallcolor
- The color for lines marking a floor height change. This has priority over the ceiling height change color if both apply.
- 2-sided walls with different ceilings (Color)
- am_cdwallcolor
- The color for lines marking a ceiling height change.
- 2-sided walls with 3D floors (Color)
- am_efwallcolor
- The color for lines marking a 3D floor boundary.
- Map grid (Color)
- am_gridcolor
- The color of the automap grid, when it is on. (By default, the grid is off.)
- Center point (Color)
- am_xhaircolor
- The color of the crosshair in the middle of the map when follow mode is off.
- Not-yet-seen walls (Color)
- am_notseencolor
- The color of walls revealed by a MapRevealer item.
- Locked doors (Color)
- am_lockedcolor
- The color of locked doors. This is overridden by the lock's own color if it has one defined in LOCKDEFS.
- Teleporter to the same map (Color)
- am_intralevelcolor
- The color of teleporter lines.
- Teleporter to a different map (Color)
- am_interlevelcolor
- The color of the map exit lines.
- Secret sector (Color)
- am_secretsectorcolor
- The color of a secret sector's walls.
- Unexplored secret (Color)
- am_unexploredsecretcolor
- The color of an undiscovered secret sector's walls.
- Special trigger lines (Color)
- am_specialwallcolor
- The color of lines which can trigger a line special, if show trigger lines from the parent menu is on.
Cheat mode
These colors are for lines and map arrows only drawn in automap cheat mode (am_cheat is set to 1 or more).
- Invisible 2-sided walls (Color)
- am_tswallcolor
- The color of two-sided walls with no floor or ceiling height change (normally hidden).
- Secret walls (Color)
- am_secretwallcolor
- The color of walls marked as hidden.
- Actors (Color)
- am_thingcolor
- The default color for map things.
- Monsters (Color)
- am_thingcolor_monster
- The color of non-friendly map things with the ISMONSTER flag.
- Non-counting monsters (Color)
- am_thingcolor_ncmonster
- The color of non-friendly monsters lacking the COUNTKILL flag.
- Friends (Color)
- am_thingcolor_friend
- The color of map things with the FRIENDLY flag.
- Items (Color)
- am_thingcolor_item
- The default color of map things that can be picked up.
- Count Items (Color)
- am_thingcolor_citem
- The color of map things that can be picked up and have the COUNTITEM flag.
Overlay mode
These colors are used when the automap is in overlay mode, rather than fullscreen mode.
- You (Color)
- am_ovyourcolor
- The color of the map arrow representing the player avatar.
- 1-sided walls (Color)
- am_ovwallcolor
- The color for normal one-sided walls.
- 2-sided walls with different floors (Color)
- am_ovfdwallcolor
- The color for lines marking a floor height change. This has priority over the ceiling height change color if both apply.
- 2-sided walls with different ceilings (Color)
- am_ovcdwallcolor
- The color for lines marking a ceiling height change.
- 2-sided walls with 3D floors (Color)
- am_ovefwallcolor
- The color for lines marking a 3D floor boundary.
- 2-sided walls (Color)
- am_ovotherwallscolor
- The color of lines marking a ceiling or height change.
- Not-yet-seen walls (Color)
- am_ovunseencolor
- The color of lines revealed by a MapRevealer item.
- Teleporter (Color)
- am_ovtelecolor
- The color of teleporter lines.
- Secret sector (Color)
- am_ovsecretsectorcolor
- The color of a secret sector's walls.
- Special trigger lines (Color)
- am_ovspecialwallcolor
- The color of lines which can trigger a line special, if show trigger lines from the parent menu is on.
Overlay cheat mode
These colors are used only when using the map cheat (am_cheat is set to 1 or more) and the automap is in overlay mode rather than fullscreen mode.
- Actors (Color)
- am_ovthingcolor
- The default color for map things.
- Monsters (Color)
- am_ovthingcolor_monster
- The color of non-friendly map things with the ISMONSTER flag.
- Non-counting monsters (Color)
- am_ovthingcolor_ncmonster
- The color of non-friendly monsters lacking the COUNTKILL flag.
- Friends (Color)
- am_ovthingcolor_friend
- The color of map things with the FRIENDLY flag.
- Items (Color)
- am_ovthingcolor_item
- The default color of map things that can be picked up.
- Count Items (Color)
- am_ovthingcolor_citem
- The color of map things that can be picked up and have the COUNTITEM flag.