Set custom colors

From ZDoom Wiki
Jump to navigation Jump to search
Menus: Main menu → Options menu → Automap options
The custom colors menu in Hacx.

The set custom colors menu allows to modify the colors of the automap's "custom" colorset. Its MENUDEF name is MapColorMenu and it can be summoned with the menu_mapcolors console command.

Note that each game has its own values for these settings.

  • Restore default custom colors
am_restorecolors
This command resets all colors to the ZDoom default.


  • Background (Color)
am_backcolor
The background color of the automap. If an AUTOPAGE graphic is shown, this is ignored.
  • You (Color)
am_yourcolor
The color of the map arrow representing the player avatar.
  • 1-sided walls (Color)
am_wallcolor
The color for normal one-sided walls.
  • 2-sided walls with different floors (Color)
am_fdwallcolor
The color for lines marking a floor height change. This has priority over the ceiling height change color if both apply.
  • 2-sided walls with different ceilings (Color)
am_cdwallcolor
The color for lines marking a ceiling height change.
  • 2-sided walls with 3D floors (Color)
am_efwallcolor
The color for lines marking a 3D floor boundary.
  • Map grid (Color)
am_gridcolor
The color of the automap grid, when it is on. (By default, the grid is off.)
  • Center point (Color)
am_xhaircolor
The color of the crosshair in the middle of the map when follow mode is off.
  • Not-yet-seen walls (Color)
am_notseencolor
The color of walls revealed by a MapRevealer item.
  • Locked doors (Color)
am_lockedcolor
The color of locked doors. This is overridden by the lock's own color if it has one defined in LOCKDEFS.
  • Teleporter to the same map (Color)
am_intralevelcolor
The color of teleporter lines.
  • Teleporter to a different map (Color)
am_interlevelcolor
The color of the map exit lines.
  • Secret sector (Color)
am_secretsectorcolor
The color of a secret sector's walls.
  • Unexplored secret (Color)
am_unexploredsecretcolor
The color of an undiscovered secret sector's walls.
  • Special trigger lines (Color)
am_specialwallcolor
The color of lines which can trigger a line special, if show trigger lines from the parent menu is on.

Cheat mode

These colors are for lines and map arrows only drawn in automap cheat mode (am_cheat is set to 1 or more).

  • Invisible 2-sided walls (Color)
am_tswallcolor
The color of two-sided walls with no floor or ceiling height change (normally hidden).
  • Secret walls (Color)
am_secretwallcolor
The color of walls marked as hidden.
  • Actors (Color)
am_thingcolor
The default color for map things.
  • Monsters (Color)
am_thingcolor_monster
The color of non-friendly map things with the ISMONSTER flag.
  • Non-counting monsters (Color)
am_thingcolor_ncmonster
The color of non-friendly monsters lacking the COUNTKILL flag.
  • Friends (Color)
am_thingcolor_friend
The color of map things with the FRIENDLY flag.
  • Items (Color)
am_thingcolor_item
The default color of map things that can be picked up.
  • Count Items (Color)
am_thingcolor_citem
The color of map things that can be picked up and have the COUNTITEM flag.

Overlay mode

These colors are used when the automap is in overlay mode, rather than fullscreen mode.

  • You (Color)
am_ovyourcolor
The color of the map arrow representing the player avatar.
  • 1-sided walls (Color)
am_ovwallcolor
The color for normal one-sided walls.
  • 2-sided walls with different floors (Color)
am_ovfdwallcolor
The color for lines marking a floor height change. This has priority over the ceiling height change color if both apply.
  • 2-sided walls with different ceilings (Color)
am_ovcdwallcolor
The color for lines marking a ceiling height change.
  • 2-sided walls with 3D floors (Color)
am_ovefwallcolor
The color for lines marking a 3D floor boundary.
  • 2-sided walls (Color)
am_ovotherwallscolor
The color of lines marking a ceiling or height change.
  • Not-yet-seen walls (Color)
am_ovunseencolor
The color of lines revealed by a MapRevealer item.
  • Teleporter (Color)
am_ovtelecolor
The color of teleporter lines.
  • Secret sector (Color)
am_ovsecretsectorcolor
The color of a secret sector's walls.
  • Special trigger lines (Color)
am_ovspecialwallcolor
The color of lines which can trigger a line special, if show trigger lines from the parent menu is on.

Overlay cheat mode

These colors are used only when using the map cheat (am_cheat is set to 1 or more) and the automap is in overlay mode rather than fullscreen mode.

  • Actors (Color)
am_ovthingcolor
The default color for map things.
  • Monsters (Color)
am_ovthingcolor_monster
The color of non-friendly map things with the ISMONSTER flag.
  • Non-counting monsters (Color)
am_ovthingcolor_ncmonster
The color of non-friendly monsters lacking the COUNTKILL flag.
  • Friends (Color)
am_ovthingcolor_friend
The color of map things with the FRIENDLY flag.
  • Items (Color)
am_ovthingcolor_item
The default color of map things that can be picked up.
  • Count Items (Color)
am_ovthingcolor_citem
The color of map things that can be picked up and have the COUNTITEM flag.