Music format

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Over time, ZDoom has come to support many different music formats, which you can use in your mods. The following list is mostly a superset of the sound formats, since some of these formats are supported only for music playback.

Midi-based formats

These formats are read by ZDoom, converted if needed to standard MIDI format, and played by one of the available software synthesizers.

File Extension Description
HMI Human Machine Interface MIDI variant
HMP Human Machine Interface MIDI variant
MID/MIDI/SMF Standard MIDI File format
MUS Doom music
XMI MiniWikipediaLogoIcon.pngMSS MIDI variant

Streamed formats

These formats are read and played by the OpenAL sound backend.

File Extension Description
MP2 MPEG I/II Layer 2
MP3 MPEG I/II Layer 3
OGG † Ogg Vorbis (Ogg FLAC is not supported)
Opus Opus file format
WAV Wave Audio
FLAC † Free Lossless Audio Codec
WMA Windows Media Audio (Win32 only)
VAG PS2/PSP Audio
AIFF Audio Interchange File Format

†: These formats support using audio loops.

OPL (AdLib) formats

These formats are read by ZDoom's OPL emulator.

File Extension Description
DRO DOSBox Raw OPL v1 or v2
IMF Apogee Adlib Music
RAW RDosPlay RAW OPL

Note: Some IMF files don't work unless given a header, or converted to RAW, see "using OPL music in ZDoom" for more details and a tutorial.

Module formats

These formats are read and played by a tracker module, namely foo_DUMB.

File Extension Description
MOD Sound/Pro/Noisetracker Module
S3M ScreamTracker 3 Module
XM FastTracker 2 Module
IT Impulse Tracker Module
STM Old ScreamTracker Module
669 Composer 669
PTM Poly Tracker
PSM Protracker Studio
MTM MultiTracker
AMF Asylum Music Format
OKT Oktalyzer
DSM DSIK Internal Format
RIFF AM/AMFF Galaxy Sound System

Emulated formats

These formats are read and played by the ZDoom's internal Game Music Emu library.

File Extension Description
AY ZX Spectrum/Amstrad CPC
GBS Nintendo Game Boy
GYM Sega Genesis/Mega Drive
HES NEC TurboGrafx-16/PC Engine
KSS MSX Home Computer/other Z80 systems (No FM)
NSF/NSFE Nintendo Entertainment System/Famicom
SAP Atari systems using POKEY sound chip
SPC Super Nintendo Entertainment System/Super Famicom
VGM/VGZ Sega Master System/Mark III, Sega Genesis/Mega Drive, BBC Micro

Note for multi-track files: In MAPINFO, append a colon plus the track number to the song name(e.g. "D_NSFSNG:5"). For ACS, use the second parameter (order) of SetMusic and LocalSetMusic. For the changemus console command, add the track number as another argument after the song name.

External Links

There are quite a few archives on the web that keep all sorts of music from various systems, in the formats listed above.