Classes:ZorchPropulsor

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Zorch propulsor
Actor type Weapon Game MiniChexLogoIcon.png (Chex)
DoomEd Number 2003 Class Name ZorchPropulsor


Classes:ActorInventoryWeaponDoomWeaponRocketLauncherZorchPropulsor
This actor needs a description.

DECORATE definition

ACTOR ZorchPropulsor : RocketLauncher
{
  Obituary ""
  Inventory.PickupMessage "$GOTZORCHPROPULSOR" // "You got the Zorch Propulsor!"
  Tag "$TAG_ZORCHPROPULSOR" // "Zorch Propulsor"
  States
  {
  Fire:
    MISG B 8 A_GunFlash
    MISG B 12 A_FireCustomMissile("PropulsorMissile")
    MISG B 0 A_ReFire
    Goto Ready
  }
}