|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Zorch propulsor
|
Actor type
|
Weapon
|
Game
|
(Chex)
|
DoomEd Number
|
2003
|
Class Name
|
ZorchPropulsor
|
Classes:Actor→Inventory→Weapon→DoomWeapon→RocketLauncher→ZorchPropulsor
This actor needs a description.
ACTOR ZorchPropulsor : RocketLauncher
{
Obituary ""
Inventory.PickupMessage "$GOTZORCHPROPULSOR" // "You got the Zorch Propulsor!"
Tag "$TAG_ZORCHPROPULSOR" // "Zorch Propulsor"
States
{
Fire:
MISG B 8 A_GunFlash
MISG B 12 A_FireCustomMissile("PropulsorMissile")
MISG B 0 A_ReFire
Goto Ready
}
}