Classes:RocketLauncher

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Rocket launcher
Actor type Weapon Game MiniDoomLogoIcon.png
DoomEd Number 2003 Class Name RocketLauncher
Spawn ID 29 Identifier T_ROCKETLAUNCHER


Classes: InventoryWeaponDoomWeaponRocketLauncher


The rocket launcher. It fires projectiles which cause splash damage. Not recommended for close range. Uses rockets for ammo.


DECORATE definition

ACTOR RocketLauncher : DoomWeapon
{
  Weapon.SelectionOrder 2500
  Weapon.AmmoUse 1
  Weapon.AmmoGive 2
  Weapon.AmmoType "RocketAmmo"
  +WEAPON.NOAUTOFIRE
  Inventory.PickupMessage "$GOTLAUNCHER"
  Tag "$TAG_ROCKETLAUNCHER"
  States
  {
  Ready:
    MISG A 1 A_WeaponReady
    Loop
  Deselect:
    MISG A 1 A_Lower
    Loop
  Select:
    MISG A 1 A_Raise
    Loop
  Fire:
    MISG B 8 A_GunFlash
    MISG B 12 A_FireMissile
    MISG B 0 A_ReFire
    Goto Ready
  Flash:
    MISF A 3 Bright A_Light1
    MISF B 4 Bright
    MISF CD 4 Bright A_Light2
    Goto LightDone
  Spawn:
    LAUN A -1
    Stop
  }
}