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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Suit of armor
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Actor type
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Breakable
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Game
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(Hexen)
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DoomEd Number
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8064
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Class Name
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ZSuitOfArmor
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Classes: ZSuitOfArmor
A knight's suit of armor on display. It can be smashed, causing it to spawn (through A_SoAExplode) ZArmorChunk pieces upon its destruction as well as having the option of containing a hidden item.
In Hexen.wad, the sprite is actually named SUITA0 and is renamed at load-time by ZDoom.
ACTOR ZSuitOfArmor
{
Health 60
Radius 16
Height 72
Mass 0x7fffffff
+SOLID
+SHOOTABLE
+NOBLOOD
+NOICEDEATH
DeathSound "SuitofArmorBreak"
action native A_SoAExplode();
States
{
Spawn:
ZSUI A -1
Stop
Death:
ZSUI A 1 A_SoAExplode
Stop
}
}