Classes:ZSuitOfArmor

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  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Suit of armor
Actor type Breakable Game MiniHexenLogoIcon.png
DoomEd Number 8064 Class Name ZSuitOfArmor


Classes: ZSuitOfArmor
A knight's suit of armor on display. It can be smashed, causing it to spawn (through A_SoAExplode) ZArmorChunk pieces upon its destruction as well as having the option of containing a hidden item.
In Hexen.wad, the sprite is actually named SUITA0 and is renamed at load-time by ZDoom.

DECORATE definition

ACTOR ZSuitOfArmor
{
  Health 60
  Radius 16
  Height 72
  Mass 0x7fffffff
  +SOLID
  +SHOOTABLE
  +NOBLOOD
  +NOICEDEATH
  DeathSound "SuitofArmorBreak"

  action native A_SoAExplode();

  States
  {
  Spawn:
    ZSUI A -1
    Stop
  Death:
    ZSUI A 1 A_SoAExplode
    Stop
  }
}