|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Stealth Chaingunner
|
Actor type
|
Monster
|
Game
|
(Doom2)
|
DoomEd Number
|
9054
|
Class Name
|
StealthChaingunGuy
|
Spawn ID
|
120
|
Identifier
|
T_STEALTHCHAINGUY
|
Classes: ChaingunGuy→StealthChaingunGuy
A stealth version of the chaingunner.
|
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
|
class StealthChaingunGuy : ChaingunGuy
{
Default
{
+STEALTH
RenderStyle "Translucent";
Alpha 0;
Obituary "$OB_STEALTHCHAINGUY";
}
}
|
Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
|
ACTOR StealthChaingunGuy : ChaingunGuy
{
+STEALTH
RenderStyle Translucent
Alpha 0
Obituary "$OB_STEALTHCHAINGUY"
}