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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Stealth Chaingunner
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Actor type
|
Monster
|
Game
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(Doom2)
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DoomEd Number
|
9054
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Class Name
|
StealthChaingunGuy
|
Spawn ID
|
120
|
Identifier
|
T_STEALTHCHAINGUY
|
Classes: ChaingunGuy→StealthChaingunGuy
A stealth version of the chaingunner.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class StealthChaingunGuy : ChaingunGuy
{
Default
{
+STEALTH
RenderStyle "Translucent";
Alpha 0;
Obituary "$OB_STEALTHCHAINGUY";
}
}
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Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above.
|
ACTOR StealthChaingunGuy : ChaingunGuy
{
+STEALTH
RenderStyle Translucent
Alpha 0
Obituary "$OB_STEALTHCHAINGUY"
}