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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Spark generator
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Actor type
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SFX
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Game
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(ZDoom)
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DoomEd Number
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9026
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Class Name
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Spark
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Classes: Spark
A spark generator creates spark when activated. The number of sparks created can be set as its first argument; by default it is 32. Its angle is the direction in which the sparks will be thrown.
The function this class uses internally, DrawSplash
, is defined in the C++ part of the engine. However, a custom version of a similar effect can easily be replicated with SpawnParticle.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class Spark : Actor
{
default
{
+NOSECTOR
+NOBLOCKMAP
+NOGRAVITY
+DONTSPLASH
}
override void Activate (Actor activator)
{
Super.Activate (activator);
DrawSplash (args[0] ? args[0] : 32, Angle, 1);
A_StartSound ("world/spark", CHAN_AUTO, CHANF_DEFAULT, 1, ATTN_STATIC);
}
}
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Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
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ACTOR Spark native
{
+NOSECTOR
+NOBLOCKMAP
+NOGRAVITY
+DONTSPLASH
}