Classes:Spark

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  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Spark generator
Actor type SFX Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number 9026 Class Name Spark


Classes: Spark

A spark generator creates spark when activated. The number of sparks created can be set as its first argument; by default it is 32. Its angle is the direction in which the sparks will be thrown.

The function this class uses internally, DrawSplash, is defined in the C++ part of the engine. However, a custom version of a similar effect can easily be replicated with SpawnParticle.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.


class Spark : Actor
{
	default
	{
		+NOSECTOR
		+NOBLOCKMAP
		+NOGRAVITY
		+DONTSPLASH
	}
	
	override void Activate (Actor activator)
	{
		Super.Activate (activator);
		DrawSplash (args[0] ? args[0] : 32, Angle, 1);
		A_StartSound ("world/spark", CHAN_AUTO, CHANF_DEFAULT, 1, ATTN_STATIC);
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR Spark native
{
  +NOSECTOR
  +NOBLOCKMAP
  +NOGRAVITY
  +DONTSPLASH
}