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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Heresiarch shield
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Actor type
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SFX
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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SorcFX2
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Classes: SorcFX2
The visual cue that the Heresiarch's invulnerability shield is active.
ACTOR SorcFX2
{
Speed 15
Radius 5
Height 5
+NOBLOCKMAP
+NOGRAVITY
+NOTELEPORT
action native A_SorcFX2Split();
action native A_SorcFX2Orbit();
States
{
Spawn:
SBS2 A 3 Bright A_SorcFX2Split
Loop
Orbit:
SBS2 A 2 Bright
SBS2 BCDEFGHIJKLMNOPA 2 Bright A_SorcFX2Orbit
Goto Orbit+1
Death:
SBS2 A 10
Stop
}
}