Classes:SkyViewpoint

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
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  4. Definitions for existing actors are put on the wiki for reference purpose only.
Skybox camera
Actor type Map spot Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number 9080 Class Name SkyViewpoint


Classes: ActorSkyViewpoint
 →SkyCamCompat
 →StackPoint
  →LowerStackLookOnly
  →UpperStackLookOnly

The sky viewpoint is used to make skyboxes, it acts as the camera into the skybox. If, when the map is initialized, its TID is zero, it will replace the sky everywhere in the map. If its TID is not zero at that time, then corresponding SkyPickers with the same TID must be placed in the sectors where the sky is to be replaced by the one in the skybox. If the TID changes after map initialization, the skies are not affected.

The sky viewpoint takes one argument: visibility. The visibility for a skybox is equal to one-fourth the value of the first argument, so if you give it a value of 32 the visibility in the skybox will be 8.

DECORATE definition

ACTOR SkyViewpoint native
{
  +NOSECTOR
  +NOBLOCKMAP
  +NOGRAVITY
  +DONTSPLASH
}