| 
 | 
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
 
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
 
- If you want to make your own version of this actor, use inheritance.
 
- Definitions for existing actors are put on the wiki for reference purpose only.
  
 | 
| Blade
 | 
| Actor type
 | 
Explosive
 | 
Game
 | 
  (Hexen)
 | 
| DoomEd Number
 | 
None
 | 
Class Name
 | 
ProjectileBlade
 | 
| Spawn ID
 | 
64
 | 
Identifier
 | 
T_BLADE
 | 
 
Classes: ProjectileBlade
This actor needs a description.
ACTOR ProjectileBlade
{
  Speed 6
  Radius 6
  Height 6
  Damage 3
  +NOBLOCKMAP
  +NOGRAVITY
  +DROPOFF
  +MISSILE
  +NOTELEPORT
  States
  {
  Spawn:
    BLAD A -1
    Stop
  Death:
    BLAD A 1
    Stop
  }
}