Classes:PowerMinotaur

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Dark servant summoning power
Actor type Power Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name PowerMinotaur


Classes: InventoryPowerupPowerMinotaur

PowerMinotaur doesn't actually provide any "powers." It's used by the Dark Servant Artifact to simply keep track of who summoned a friendly Maulotaur and of its lifespan. The powerup takes the Maulotaur's StartTime field, and then kills the monster when the timer reaches 25 seconds.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class PowerMinotaur : Powerup
{
	Default
	{
		Powerup.Duration -25;
		Inventory.Icon "SPMINO0";
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR PowerMinotaur : Powerup native
{
  Powerup.Duration -25
  Inventory.Icon "SPMINO0"
}