Classes:ArtiDarkServant

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Dark servant artifact
Actor type Artifact Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number 86 Class Name ArtiDarkServant
Spawn ID 16 Identifier T_ITEMSUMMON


Classes: InventoryArtiDarkServant

A small statuette of a Maulotaur. When used, it throws a SummoningDoll, set its target and tracer fields to the user, and gives the doll an initial vertical velocity of 5. Since summoning dolls do not have the NOGRAVITY flag, they eventually fall to the floor, if they do not hit a wall or obstacle first, and then will summon a dark servant if possible, or turn back into an artifact otherwise.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class ArtiDarkServant : Inventory
{
	Default
	{
		+COUNTITEM
		+FLOATBOB
		Inventory.RespawnTics 4230;
		Inventory.DefMaxAmount;
		Inventory.PickupFlash "PickupFlash";
		+INVENTORY.INVBAR 
		+INVENTORY.FANCYPICKUPSOUND
		Inventory.Icon "ARTISUMN";
		Inventory.PickupSound "misc/p_pkup";
		Inventory.PickupMessage "$TXT_ARTISUMMON";
		Tag "$TAG_ARTISUMMON";
	}
	States
	{
	Spawn:
		SUMN A 350;
		Loop;
	}
	
	//============================================================================
	//
	// Activate the summoning artifact
	//
	//============================================================================

	override bool Use (bool pickup)
	{
		Actor mo = Owner.SpawnPlayerMissile ("SummoningDoll");
		if (mo)
		{
			mo.target = Owner;
			mo.tracer = Owner;
			mo.Vel.Z = 5;
		}
		return true;
	}

	
}

DECORATE definition

Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above.
ACTOR ArtiDarkServant : Inventory native
{
  +COUNTITEM
  +FLOATBOB
  Inventory.RespawnTics 4230
  Inventory.DefMaxAmount
  Inventory.PickupFlash "PickupFlash"
  +INVBAR
  +FANCYPICKUPSOUND
  Inventory.Icon "ARTISUMN"
  Inventory.PickupSound "misc/p_pkup"
  Inventory.PickupMessage "$TXT_ARTISUMMON" // "DARK SERVANT"
  Tag "$TAG_ARTISUMMON"
  States
  {
  Spawn:
    SUMN A 350
    Loop
  }
}