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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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Pottery
|
Actor type
|
Breakable
|
Game
|
(Hexen)
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DoomEd Number
|
105
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Class Name
|
Pottery2
|
Classes: Pottery1→Pottery2
A pottery that can be broken. it may contain something in it, which is spawned when A_PotteryExplode is called.
ACTOR Pottery2 : Pottery1
{
Height 25
States
{
Spawn:
POT2 A -1
Stop
}
}