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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Leaf2
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Actor type
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SFX
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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Leaf2
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Classes: Leaf1→Leaf2
This actor needs a description.
ACTOR Leaf2 : Leaf1
{
States
{
Spawn:
LEF2 ABC 4
LEF2 D 4 A_LeafThrust
LEF2 EFG 4
LEF2 H 4 A_LeafThrust
LEF2 I 4
LEF2 AB 4
LEF2 C 4 A_LeafThrust
LEF2 DEF 4
LEF2 G 4 A_LeafThrust
LEF2 HI 4
Stop
}
}