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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Leaf1
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Actor type
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SFX
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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Leaf1
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Classes: Actor → Leaf1
→Leaf2
This actor needs a description.
ACTOR Leaf1
{
Radius 2
Height 4
Gravity 0.125
+NOBLOCKMAP
+MISSILE
+NOTELEPORT
+DONTSPLASH
+NOICEDEATH
action native A_LeafThrust();
action native A_LeafCheck();
States
{
Spawn:
LEF1 ABC 4
LEF1 D 4 A_LeafThrust
LEF1 EFG 4
LEF1 H 4 A_LeafThrust
LEF1 IAB 4
LEF1 C 4 A_LeafThrust
LEF1 DEF 4
LEF1 G 4 A_LeafThrust
LEF1 HI 4
Stop
Death:
LEF3 D 10 A_LeafCheck
Wait
}
}