| 
 | 
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
 
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
 
- If you want to make your own version of this actor, use inheritance.
 
- Definitions for existing actors are put on the wiki for reference purpose only.
  
 | 
| Steel key
 | 
| Actor type
 | 
Key
 | 
Game
 | 
  (Hexen)
 | 
| DoomEd Number
 | 
8030
 | 
Class Name
 | 
KeySteel
 | 
| Spawn ID
 | 
85
 | 
Identifier
 | 
T_METALKEY
 | 
 
Classes: Inventory→Key→HexenKey→KeySteel
Metal key, also called steel key.
ACTOR KeySteel : HexenKey
{
  Inventory.Icon KEYSLOT1
  Inventory.PickupMessage "$TXT_KEY_STEEL" // "STEEL KEY"
  States
  {
  Spawn:
    KEY1 A -1
    Stop
  }
}