Classes:KeyAxe

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Axe key
Actor type Key Game MiniHexenLogoIcon.png
DoomEd Number 8032 Class Name KeyAxe
Spawn ID 87 Identifier T_AXEKEY


Classes: InventoryKeyHexenKeyKeyAxe

Axe key.

DECORATE definition

ACTOR KeyAxe : HexenKey
{
  Inventory.Icon KEYSLOT3
  Inventory.PickupMessage "$TXT_KEY_AXE" // "AXE KEY"
  States
  {
  Spawn:
    KEY3 A -1
    Stop
  }
}