Classes:KeyAxe

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Axe key
Actor type Key Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number 8032 Class Name KeyAxe
Spawn ID 87 Identifier T_AXEKEY


Classes: InventoryKeyHexenKeyKeyAxe

Axe key.

DECORATE definition

ACTOR KeyAxe : HexenKey
{
  Inventory.Icon KEYSLOT3
  Inventory.PickupMessage "$TXT_KEY_AXE" // "AXE KEY"
  States
  {
  Spawn:
    KEY3 A -1
    Stop
  }
}