Classes:IceGuyFX
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Wendigo ice bolt | |||
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Actor type | Explosive | Game | (Hexen) |
DoomEd Number | None | Class Name | IceGuyFX |
Classes: IceGuyFX
The ice projectile fired by an ice golem; on impact, it bursts into eight damaging ice shards.
DECORATE definition
ACTOR IceGuyFX { Speed 14 Radius 8 Height 10 Damage 1 DamageType "Ice" Projectile -ACTIVATEIMPACT -ACTIVATEPCROSS DeathSound "IceGuyMissileExplode" action native A_IceGuyMissileExplode(); States { Spawn: ICPR ABC 3 Bright A_SpawnItemEx("IceFXPuff", 0, 0, 2) Loop Death: ICPR D 4 Bright ICPR E 4 Bright A_IceGuyMissileExplode ICPR FG 4 Bright ICPR H 3 Bright Stop } }