Classes:IceGuyFX
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Wendigo ice bolt | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | IceGuyFX |
Classes: IceGuyFX
The ice projectile fired by an ice golem; on impact, it bursts into eight damaging ice shards.
DECORATE definition
ACTOR IceGuyFX
{
Speed 14
Radius 8
Height 10
Damage 1
DamageType "Ice"
Projectile
-ACTIVATEIMPACT
-ACTIVATEPCROSS
DeathSound "IceGuyMissileExplode"
action native A_IceGuyMissileExplode();
States
{
Spawn:
ICPR ABC 3 Bright A_SpawnItemEx("IceFXPuff", 0, 0, 2)
Loop
Death:
ICPR D 4 Bright
ICPR E 4 Bright A_IceGuyMissileExplode
ICPR FG 4 Bright
ICPR H 3 Bright
Stop
}
}